Okay, me, Useful Dave and TheDan just tried out a quick (read: slow) match with one AI-controlled opponent.
me - Eastasia
Useful Dave - Oceania
TheDan - Disputed Territory
(CPU - Eurasia)
The final scores:
Having played several games against AI, I was probably at an advantage, as I knew a lot of probable attack options.
A quick run-down of the match is as follows (subject to memory loss):
(NOTE: We are playing Survivor here, all other settings default)
Start.
Oceania's subs all get shot down due to some unlucky positioning.
Oceania's main cities go down one by one to many small concentrated attacks.
The silly bits (southern India, Great Britain, et al) which are in poor positions sustain terrible injuries.
By this time, Oceania may as well be out.
Eastasia starts to bomb its two closest neighbours.
The Disputed Territory systematically destroys every single Eurasian silo.
As a result, most of Eastasia's (and quite a lot of Disputed) nukes head for Eurasia, wiping them from the map.
Meanwhile, Eastasia starts to suffer horrific losses at the hands of both Oceania and the Disputed territory.
...
Fin.
Some useful comments and suggestions:
-Split Oceania into two territories
-Give the silly bit of India to Eastasia
-Give some more sea territory to the Disputed area around Australasia and the Indian Ocean
-Spread out the cities around the world (apart from Oceania, which is too spread out already)
I'd like to try again with all human players, as we weren't able to test alliances at all; I'd also like to give it a go with more cities and population for each territory.
Thanks to Useful Dave and TheDan for trying this out with me; I will be trying out some of the changes soon!
steve