A Polar projection would be nice
Moderator: Defcon moderators
i think i have found a soloution to the polar project problem. the PPP. i am terribly sorry if anyone has posted this idea before, i dont think it has. but i have found a Dymaxion map projection sometimes called the Fuller map projection that seems to be our saviour. let me know what you think.
there are a few better versions of this on the internet. and wikipedia has some info on this projection.[/code]
there are a few better versions of this on the internet. and wikipedia has some info on this projection.[/code]
ya I don't know why Antarctica throws it off--but without it I think things would look really snappy... if we could get this game in, it'd make a GREAT game mode
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
-
- level1
- Posts: 11
- Joined: Mon Oct 09, 2006 12:45 am
Polar Map
Hmm, a couple of things, I have started doing a Polar projection map, but using an equal area Lambert Azimuthal projection, which looks a bit more like a standard world map but has the arctic drawn too. Once I've finished that (and I'm having a lot of problems, as I'm new to modding) I'll have a go at the Fuller projection.
Also, looking back at the posts, someone mentioned a 3D globe version. There was a game a few years ago that used a rotating globe, and you had to intercept and launch various weapons in just the way you described. It was called GDI or something like that. I think I still have it somewhere. I'll look it up and let you know.
If anyone who knows a bit more about modding is already doing a polar map, let me know so that I don't waste my time on this.
Also, looking back at the posts, someone mentioned a 3D globe version. There was a game a few years ago that used a rotating globe, and you had to intercept and launch various weapons in just the way you described. It was called GDI or something like that. I think I still have it somewhere. I'll look it up and let you know.
If anyone who knows a bit more about modding is already doing a polar map, let me know so that I don't waste my time on this.
3D Game
Oh, I just found the game I was thinking about (in my v. old CD wallet) it was called Global Domination, and it too was inspired by a movie, but by the unofficial James Bond movie "Never Say Never Again". Anyway, it's basically a 3D globe that you can spin around and launch stuff from. I don't remember why I stopped playing it, I guess it just bored me. Defcon is better!
I made some coastlines and cities
well I went ahead and fixed up the coastlines, cities and international.dat
http://vegastrike.sourceforge.net/users/hellcatv/polar_lines.zip
it's pretty sweet
I still have to do the sailable files, etc...so that the game knows what it's doing--but before I do that what do folks think of the parameterization?
right now it looks like
How do you feel about my treatment of the aussies? I didn't feel like that could fit into the map without disrupting the rest...
so yes--comment please before I get any deeper into this mess
(oh and that line through africa was like the last lil bit in coastlines.dat---if you truncate it a bit it should be fine )
http://vegastrike.sourceforge.net/users/hellcatv/polar_lines.zip
it's pretty sweet
I still have to do the sailable files, etc...so that the game knows what it's doing--but before I do that what do folks think of the parameterization?
right now it looks like
Code: Select all
theta=toradians(290+x)
phi=toradians(y)
radius=(90-y);
x=math.cos(theta)*radius
y=math.sin(theta)*radius+20;
How do you feel about my treatment of the aussies? I didn't feel like that could fit into the map without disrupting the rest...
so yes--comment please before I get any deeper into this mess
(oh and that line through africa was like the last lil bit in coastlines.dat---if you truncate it a bit it should be fine )
Need help! Travel Nodes
ok so I converted all the images to polar coordinates (I havent' done any fancy filtering yet--that will be easy once it goes in game)
my question to you folks is--can you help me get the AI markers and travel nodes right?
thanks!!
I included the earth folder (and some files from the images folder that seemed to need conversion)
http://vegastrike.sourceforge.net/users ... /earth.zip
that *should* have everything you need to run this mod
I took a stab at travel nodes, but I must have missed a few or something---someone with mod experience could probably convert it in a jiffy--then I'll go back through and make the bmp files higher quality once someone does this
and if we get this working in game--I promise a great surprise to everyone here [even for you folks who hate polar maps] (depends on polar mod being done, but you'll get a kick out of it)
my question to you folks is--can you help me get the AI markers and travel nodes right?
thanks!!
I included the earth folder (and some files from the images folder that seemed to need conversion)
http://vegastrike.sourceforge.net/users ... /earth.zip
that *should* have everything you need to run this mod
I took a stab at travel nodes, but I must have missed a few or something---someone with mod experience could probably convert it in a jiffy--then I'll go back through and make the bmp files higher quality once someone does this
and if we get this working in game--I promise a great surprise to everyone here [even for you folks who hate polar maps] (depends on polar mod being done, but you'll get a kick out of it)
Well I finally hacked some really bad travel nodes--if someone can make them better please please do so...
http://vegastrike.sourceforge.net/users ... /polar.zip
The biggest problem is that it isn't loading my international.dat
for some reason it's keeping its own defaults for that one---the international.dat looks great in the mod suite--so its' something with the way I packaged it in the zip
any suggestions would be appreciated
http://vegastrike.sourceforge.net/users ... /polar.zip
The biggest problem is that it isn't loading my international.dat
for some reason it's keeping its own defaults for that one---the international.dat looks great in the mod suite--so its' something with the way I packaged it in the zip
any suggestions would be appreciated
Screenshots here
Well I've posted screenshots. It seems like the only way to get international.dat to work is to put it in data\earth\ rather than mods\polar\data\earth
sounds like a patch1.2 bug to me!
Onto the screenshots
http://vegastrike.sourceforge.net/users ... erview.png
http://vegastrike.sourceforge.net/users ... battle.png
http://vegastrike.sourceforge.net/users ... strike.png
http://vegastrike.sourceforge.net/users ... attack.png
http://vegastrike.sourceforge.net/users ... ermath.png
sounds like a patch1.2 bug to me!
Onto the screenshots
http://vegastrike.sourceforge.net/users ... erview.png
http://vegastrike.sourceforge.net/users ... battle.png
http://vegastrike.sourceforge.net/users ... strike.png
http://vegastrike.sourceforge.net/users ... attack.png
http://vegastrike.sourceforge.net/users ... ermath.png
Who is online
Users browsing this forum: No registered users and 7 guests