[MOD] Able Archer - MIL-STD-2525b
Moderator: Defcon moderators
[MOD] Able Archer - MIL-STD-2525b
I bought DEFCON about a week ago. I have had a blast playing it, but I knew something was missing. It wasn't until I was playing some solitaire TacOps on Wednesday, that it occurred to me what was missing - NATO compliant symbology!
Sure, we can't launch our bombers over the north pole or calculate the ETA of our nukes, but that doesn't mean we can't make the icons as real as possible.
Now I know (as I learned after I did the the bulk of the work) someone else made a similar mod, but there are considerable differences and definitely room for both approaches.
Essentially, mine tries to remain as accurate as possible - even when I personally prefer the original icon or think the NATO icon isn't the best for DEFCON.
It isn't a completely hard line - I have had to make some choices and there will be some alternate icons distributed with the pack, but I'd like some feedback on these shots - especially from people who are more familiar with APP-6a/MIL-STD-2525b.
Anyway, have a look and let me know what y'all think. Quite a few images, include 1600x1200 shots - so be nice to my server
Inaccuracies that I know about and will not change:
- Battleships should be floating "BB" and not the Star Destroyer shapes that I used (which represent surface ships of the line). This doesn't bother me because there are no battleships in active service today, and only the four Iowas were active through most of the Cold War.
- Rectangle frames around equipment denotes a friendly unit. Unfortunately DEFCON doesn't allow you to use different icons for your enemies. Same goes for the color coding that should be used. However, I think framing helps clarity and it allows me to use the installation marker on top of the frame.
- The frame around the missile subs disappears when surfaced. This isn't the way a frame is supposed to be used, but I actually think it is an improvement on the default DEFCON system. (I didn't know there was a surfaced sub image until I started modding them!)
- The mushroom explosion (which will be one option in the release pack) should only be used for a ground zero. Hey, if DEFCON let me use separate icons for nuke explosions, I'd do it
More images here.
All comments, questions, and suggestions are welcome.
P.S. A note about the name: while I do play online as ABLe, the name of the mod has nothing to do with me (my nick = my three initials + "e"). Able Archer was a 1983 wargame which... well... read for yourself.
Sure, we can't launch our bombers over the north pole or calculate the ETA of our nukes, but that doesn't mean we can't make the icons as real as possible.
Now I know (as I learned after I did the the bulk of the work) someone else made a similar mod, but there are considerable differences and definitely room for both approaches.
Essentially, mine tries to remain as accurate as possible - even when I personally prefer the original icon or think the NATO icon isn't the best for DEFCON.
It isn't a completely hard line - I have had to make some choices and there will be some alternate icons distributed with the pack, but I'd like some feedback on these shots - especially from people who are more familiar with APP-6a/MIL-STD-2525b.
Anyway, have a look and let me know what y'all think. Quite a few images, include 1600x1200 shots - so be nice to my server
Inaccuracies that I know about and will not change:
- Battleships should be floating "BB" and not the Star Destroyer shapes that I used (which represent surface ships of the line). This doesn't bother me because there are no battleships in active service today, and only the four Iowas were active through most of the Cold War.
- Rectangle frames around equipment denotes a friendly unit. Unfortunately DEFCON doesn't allow you to use different icons for your enemies. Same goes for the color coding that should be used. However, I think framing helps clarity and it allows me to use the installation marker on top of the frame.
- The frame around the missile subs disappears when surfaced. This isn't the way a frame is supposed to be used, but I actually think it is an improvement on the default DEFCON system. (I didn't know there was a surfaced sub image until I started modding them!)
- The mushroom explosion (which will be one option in the release pack) should only be used for a ground zero. Hey, if DEFCON let me use separate icons for nuke explosions, I'd do it
More images here.
All comments, questions, and suggestions are welcome.
P.S. A note about the name: while I do play online as ABLe, the name of the mod has nothing to do with me (my nick = my three initials + "e"). Able Archer was a 1983 wargame which... well... read for yourself.
Last edited by ABLe on Sun Oct 29, 2006 12:10 am, edited 3 times in total.
Question:
Answer:
It depends.
See, DEFCON uses the explosion bitmap for: 1)all explosions, nuke and unit fighting alike, 2)radiation, with the explosion bitmap filpped upside down, and 3)population, with the image right side up, colored, and enlarged. With the mushroom icon you see in the pictures, you end up with upside down mushrooms for radiation and right side up colored mushrooms for populations. If you use the mushroom icon, I recommend turning population and radiation off.
For this reason, when I release it, there will be at least two explosion.bmp options, probably three.
What does your mod look like with Population view turnt on?
Answer:
It depends.
See, DEFCON uses the explosion bitmap for: 1)all explosions, nuke and unit fighting alike, 2)radiation, with the explosion bitmap filpped upside down, and 3)population, with the image right side up, colored, and enlarged. With the mushroom icon you see in the pictures, you end up with upside down mushrooms for radiation and right side up colored mushrooms for populations. If you use the mushroom icon, I recommend turning population and radiation off.
For this reason, when I release it, there will be at least two explosion.bmp options, probably three.
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- DueAccident
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This mod i know you put a lot of work in it and it does make me feel bad to say this. I really do not like how you changed your units around the battleship it self looks awfull really bad. I cant tell the bombers or fighters to well to say anything about them.
What i like is the nuke mushroom cloud which should be pretty good in game. also I think the silos might be ok did not look to hard thogh.
Good luck with your mod thogh.
What i like is the nuke mushroom cloud which should be pretty good in game. also I think the silos might be ok did not look to hard thogh.
Good luck with your mod thogh.
I'm away from the house at the moment - Ill try to have a released version by the end of the weekend. Maybe by Friday.
If anyone has suggestions for an appropriate font for the NATO theme (as in, something used by NATO or at least the US Military ideally for maps or a threat board) I'd love to hear it.
I should also explain, that the icon designs (as a whole) are not mine - what I've done is select the most appropriate NATO icon from their map book and tried to fit it in as accurately as possible. It is not an aesthetic mod by any stretch of the imagination - not only do I not take those criticisms personally. i often agree with them! Also, it may seem that the mod is not the best for game play - many icons look alike at first glance, but once you are used to it (or if you have served in the military, which I have not, but several of my friends who play DEFCON have, and they tell me) the icons are very useable - after all, they were designed for use in situations a lot more stressful that 6 player speed DEFCON.
Anyway, thanks for the feedback. I'm going to try to do the GUI icons this week if I have a chance, and can find something appropriate. Either way, you'll have something soon.
If anyone has suggestions for an appropriate font for the NATO theme (as in, something used by NATO or at least the US Military ideally for maps or a threat board) I'd love to hear it.
I should also explain, that the icon designs (as a whole) are not mine - what I've done is select the most appropriate NATO icon from their map book and tried to fit it in as accurately as possible. It is not an aesthetic mod by any stretch of the imagination - not only do I not take those criticisms personally. i often agree with them! Also, it may seem that the mod is not the best for game play - many icons look alike at first glance, but once you are used to it (or if you have served in the military, which I have not, but several of my friends who play DEFCON have, and they tell me) the icons are very useable - after all, they were designed for use in situations a lot more stressful that 6 player speed DEFCON.
Anyway, thanks for the feedback. I'm going to try to do the GUI icons this week if I have a chance, and can find something appropriate. Either way, you'll have something soon.
- Maj. T. J. 'King' Kong
- level0
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- Joined: Thu Oct 19, 2006 2:25 pm
- Location: Belgrade, Serbia
wow, its been a while
I stopped playing DEFCON a while ago but I noticed that people have been following this thread to my site. I didn't think there was much interest in the mod beyond some friends and the few people who ask me for it directly, but what the hell. You can find a link to it here: http://www.lipstadt.com/noted/archives/69
(Not trolling for traffic - there are no ads on my site. I just would like people to be able to leave feedback.)
(Not trolling for traffic - there are no ads on my site. I just would like people to be able to leave feedback.)
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