Final scores should add up to a number less than zero

Ideas for expansions and improvements to Defcon

Moderator: Defcon moderators

User avatar
AtomicPlayboy
level1
level1
Posts: 13
Joined: Thu Oct 12, 2006 12:32 am

Final scores should add up to a number less than zero

Postby AtomicPlayboy » Thu Oct 12, 2006 12:45 am

In games where two players each destroy about half of each other's population, they still have a positive score. Since one of them really just lost by the least amount, the scores should reflect that.

Or maybe that would make the whole experience just too depressing and morbid.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Re: Final scores should add up to a number less than zero

Postby xander » Thu Oct 12, 2006 12:56 am

AtomicPlayboy wrote:In games where two players each destroy about half of each other's population, they still have a positive score. Since one of them really just lost by the least amount, the scores should reflect that.

Or maybe that would make the whole experience just too depressing and morbid.

Oooo... I like that idea!

xander
User avatar
Corbeau
level1
level1
Posts: 51
Joined: Fri Oct 06, 2006 11:54 pm
Location: Seattle, WA, USA

Postby Corbeau » Thu Oct 12, 2006 1:07 am

I totally agree.
"Rule #13: do onto others." - The Seven Habits of Highly Effective Pirates
User avatar
GeneticFreak
level3
level3
Posts: 325
Joined: Sat Sep 30, 2006 2:43 pm
Location: Indonesia
Contact:

Postby GeneticFreak » Thu Oct 12, 2006 4:31 am

I don't get what you mean?

You mean like survivor mode but with 0 as start?

Or make 2 score negative for losing citizens and only 1 score for killing?

Either way its gonna make the game more defensive.
Blessed be the LORD my strength which teacheth my hands to war and my fingers to fight
User avatar
Corbeau
level1
level1
Posts: 51
Joined: Fri Oct 06, 2006 11:54 pm
Location: Seattle, WA, USA

Postby Corbeau » Thu Oct 12, 2006 5:35 am

Yeah, it would. After thinking more, I can see why even survivor mode was done the way it was done.

Still, a mode where you got 1 per kill and lost 2 per death would be a nice middle ground between Survivor and the other current game modes.
"Rule #13: do onto others." - The Seven Habits of Highly Effective Pirates
User avatar
AtomicPlayboy
level1
level1
Posts: 13
Joined: Thu Oct 12, 2006 12:32 am

Postby AtomicPlayboy » Thu Oct 12, 2006 7:17 am

GeneticFreak wrote:You mean like survivor mode but with 0 as start?
Or make 2 score negative for losing citizens and only 1 score for killing?


No, that would be bad. I'd hate it if survivor mode were the only way to play. I usually win by playing genocidal in late-game. I'm no pacifist :j I just think the horror element of the game should punch you again at scoring time. Plus, I -love- the byline of the game - "...nobody wins. But maybe - just maybe - you can lose the least."

GeneticFreak wrote:Either way its gonna make the game more defensive.


Well, having scoring be -2 for loss, +1 for kill /M would, since it would change the balance. I think the current balance is fine. The people who come out ahead now should still come out ahead, and for the same reasons, even if those reasons include hiding their subs while most of their population is vaporized, then sneaking out and turbo-nuking in the endgame.

The simplest way to do this would be to take the total number of megadeaths worldwide and subtract it from everyone's score at the end, or some ratio of that like 1/2 the total deaths. People would have the same relative scores, but the final score would be soul-crushingly depressing instead of just being horrifically depressing. Especially if -all- the scores were negative. Yeeks.
Last edited by AtomicPlayboy on Fri Oct 20, 2006 2:06 am, edited 1 time in total.
Canton
level0
Posts: 3
Joined: Tue Oct 03, 2006 6:13 am

Postby Canton » Fri Oct 13, 2006 2:09 pm

I like that idea AtomicPlayboy -- given the tagline of the game, I really think that the best possible score should be 0, and evenly subtracting from all players would retain the balance. Having an optimal score of 0-0 is amusing because it invokes the prisoner's dilemma, even though they're not actually going to have the option to cooperate (this is war afterall, not diplomacy).
User avatar
furtim
level2
level2
Posts: 90
Joined: Sun Oct 08, 2006 7:04 pm
Location: Brighton, MA, USA
Contact:

Postby furtim » Fri Oct 13, 2006 3:41 pm

Canton wrote:I like that idea AtomicPlayboy -- given the tagline of the game, I really think that the best possible score should be 0, and evenly subtracting from all players would retain the balance.


Hah! Or, keep the points scoring exactly the same as it is now... Only, at the end of the game, you subtract the winner's score from everyone's score. So, the winner gets 0 points, and everyone else is negative.

Or! Flip the sign on the points. In default mode, losing 1M counts for +1 and killing 1M counts for -2. So it ends up being like golf, where the one with the lowest score is the winner. If everyone starts with 0 points, as well, in most games all the players will end up negative. If you really insist on positive scores, you could give everyone a starting score (par?) set by either the starting population of their country (since everyone starts with the same) or the number of nukes they have at the start or some similar factor.
yop
level1
level1
Posts: 53
Joined: Sat Oct 07, 2006 11:12 pm

Postby yop » Fri Oct 13, 2006 8:16 pm

tbh i'm wondering what would be the point?
User avatar
furtim
level2
level2
Posts: 90
Joined: Sun Oct 08, 2006 7:04 pm
Location: Brighton, MA, USA
Contact:

Postby furtim » Fri Oct 13, 2006 8:40 pm

"Everybody loses, but maybe you can lose the least."

Return to “Think Tank”

Who is online

Users browsing this forum: No registered users and 9 guests