New Stupid Mod: Middle East

Discuss your new mods and themes here

Moderator: Defcon moderators

Senso
level1
level1
Posts: 16
Joined: Mon Nov 05, 2001 11:31 pm
Location: Montreal, Quebec, Wonderland
Contact:

New Stupid Mod: Middle East

Postby Senso » Tue Oct 10, 2006 2:29 pm

I started working on a Middle East mod just for fun. I mean just for fun because the area does not really allows wrapping:
Image

It also crashed on a "Division by 0" error soon after starting. Any idea what could cause this?

Here's a screenshot:
Image
User avatar
Michaeru
level1
level1
Posts: 71
Joined: Sat Aug 26, 2006 5:28 pm
Location: Germany
Contact:

Re: New Stupid Mod: Middle East

Postby Michaeru » Tue Oct 10, 2006 3:32 pm

Senso wrote:It also crashed on a "Division by 0" error soon after starting. Any idea what could cause this?


You divided by zero? OH SHI-

:D

I like it. Could somebody make a Europe map now? Puhleez?
Senso
level1
level1
Posts: 16
Joined: Mon Nov 05, 2001 11:31 pm
Location: Montreal, Quebec, Wonderland
Contact:

Postby Senso » Tue Oct 10, 2006 3:44 pm

I thought about doing an Europe map but we'll have the same problem - it will not wrap around so a serious game would be weird...
User avatar
Thorontur
level0
Posts: 8
Joined: Wed Oct 04, 2006 7:47 pm

Postby Thorontur » Tue Oct 10, 2006 4:40 pm

There are no stupid idea's... Only stupid answers... :P But yeah, the 'wrapping' won't really work... but besides that it's a fun mod... maybe we can replay the war in libanon the apocalyps ways :twisted: (no offence :wink: )
Senso
level1
level1
Posts: 16
Joined: Mon Nov 05, 2001 11:31 pm
Location: Montreal, Quebec, Wonderland
Contact:

Postby Senso » Tue Oct 10, 2006 4:53 pm

I was able to play a game against 1 CPU and he nuked the hell out of Jerusalem.

I'll release the files when:
1- I figure out why this Division by 0 error sometimes happen.
2- I add all the cities and correct population.

I'll probably have to add a strip of water to the east side to make it wrap without too much ugliness - even though there is not much water in that area normally. :)
JaguarUSF
level1
level1
Posts: 38
Joined: Sat Apr 29, 2006 4:24 am
Location: Jacksonville, FL

Postby JaguarUSF » Tue Oct 10, 2006 4:59 pm

I bet there's someway to turn world wrapping off.
User avatar
Spacemonkey
level4
level4
Posts: 609
Joined: Thu Oct 05, 2006 1:31 am
Location: Auckland, New Zealand

Postby Spacemonkey » Tue Oct 10, 2006 9:29 pm

I'm hoping IV will release and option to have maps without wrapping, that will allow so many more map types.
User avatar
Xan
level1
level1
Posts: 27
Joined: Sun Oct 01, 2006 7:54 am
Location: Former soviet union

Postby Xan » Wed Oct 11, 2006 6:26 pm

The mod realy looks nice, its a shame that the warping is messing it up.
yop
level1
level1
Posts: 53
Joined: Sat Oct 07, 2006 11:12 pm

Postby yop » Wed Oct 11, 2006 7:14 pm

a little question what country the blue team is supposed to represent?
cyprus should be half greek half turkish (a bit british and bit american but that wouldnt be very relevant here)
i guess you made it that way to improve balance and scale problems
User avatar
Xan
level1
level1
Posts: 27
Joined: Sun Oct 01, 2006 7:54 am
Location: Former soviet union

Postby Xan » Wed Oct 11, 2006 7:42 pm

u realy should try making the jewish\arabic conflict =)))
Senso
level1
level1
Posts: 16
Joined: Mon Nov 05, 2001 11:31 pm
Location: Montreal, Quebec, Wonderland
Contact:

Postby Senso » Thu Oct 12, 2006 5:56 am

yop wrote:a little question what country the blue team is supposed to represent?
cyprus should be half greek half turkish (a bit british and bit american but that wouldnt be very relevant here)
i guess you made it that way to improve balance and scale problems


I added Cyprus as a standalone country because that would only make 5 countries with access to water.

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 7 guests