graphics or not

Anything and Everything about Uplink

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Rob2002
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Postby Rob2002 » Sun Mar 03, 2002 5:17 pm

do people prefer games with graphics or not i personally prefer games like uplink because they are more fun but half-life is ok
Arzi
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Postby Arzi » Sun Mar 03, 2002 5:18 pm

I like 'em both but I usually play "graphical" games.

(Edited by Arzi at 3:19 am on Mar. 3, 2002)
Pod
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Postby Pod » Sun Mar 03, 2002 5:27 pm

ill only play a game if its good.
Graphics make a game.
Uplink dosnt need graphics because its a fun game to play.

maybe cs should remember this - graphics rnt everyhting :D (dod all the way :D)
Icepick
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Postby Icepick » Sun Mar 03, 2002 6:47 pm

CS sucks. Graphics make no difference to a game, if it sucks, it sucks. Nobody complained all those years ago with Ataris and Master Systems and such about the graphics.

(Edited by Icepick at 4:48 am on Mar. 3, 2002)
Prometheus
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Postby Prometheus » Sun Mar 03, 2002 7:23 pm

It helps if a game looks good but I've bought quite a few good looking games only to find out that they're real turkeys. Graphics help but it's gameplay that counts.
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Postby snumpy » Sun Mar 03, 2002 7:55 pm

I, personally think that better graphics are just a way to desguise crappy gameplay....

*starts counting money to see how soon one can afford a GeForce 4*

and stuff,
snumpy
After him was Shamgar, son of Anath, who killed 600 of the Philistines with an oxgoad; he too delivered Isreal.  - Judges 3:31
Icepick
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Postby Icepick » Sun Mar 03, 2002 9:33 pm

Not really, alot of perfectly good games have had nice graphics. It does happen though, companies spend so much time on the graphics that the itself is crap.
92481
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Postby 92481 » Sun Mar 03, 2002 9:49 pm

Quote: from Icepick on 4:47 am on Mar. 3, 2002[br]Nobody complained all those years ago with Ataris and Master Systems and such about the graphics.


Thats 'cos when they came out they had the best graphics....kinda

/me is confused
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Chad Mulligan
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Postby Chad Mulligan » Sun Mar 03, 2002 9:57 pm

Depends on the task and situation.  For adventure games, for instance, text-only is often a pretty darn good medium; it completely dodges the "click everywhere to see what is important" paradigm, and more importantly it lets the imagination fill in the gaps.

For tactical combat games, however, a map is obviously nice.  A rotatable map with support for transparent walls and obstacles is even better; that's one thing that irritated me in JA2 where you could easily find yourself unable to see into a room even where you're crouched in the doorway. _Syndicate Wars_, OTOH, did the rotations and transparencies far better (but the pacing, micromanagement, and sometimes sheer insanity left much to be desired... aigh!); it lacked only a pure overhead, blueprint-style view.

"Combat Mission" versus "Close Combat <x>" is another example of the utility of 3D.  Both use terrain and, to some degree, elevations.  In CM, however, it's a lot easier to *see* the elevation changes, because there are multiple camera views available, and one can even replace the textures to overlay a grid for greater clarity if desired.  The zooms and camera freedom let you judge the situation from a single squad's perspective, or to eyeball the entire map from high altitude.  CC, on the other hand, traditionally used a straight overhead view (only), and made it quite difficult to spot elevation changes, which is a severe drawback when being behind a ridge or being exposed can make the difference between, say, having a fully functional PzVG or having a smoldering wreck.

I don't really need eye candy.  But where it helps functionality and game play, it's a Good Thing.  Spatial systems need graphics much more than, say, Uplink.
"I tell you three times..."
Rob2002
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Postby Rob2002 » Sun Mar 03, 2002 10:00 pm

uplink beats it all
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Postby Ajurna » Sun Mar 03, 2002 10:14 pm

graphics are nice but at the end of the day i'd like to play the game not look at pretty pictures
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Rob2002
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Postby Rob2002 » Sun Mar 03, 2002 10:20 pm

i agree as long as the game is good who cares!
diobolicalmind
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Postby diobolicalmind » Sun Mar 03, 2002 10:24 pm

i play uplink simply because it's such an interesting and fun game.
Rob2002
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Postby Rob2002 » Sun Mar 03, 2002 10:27 pm

it is an exellent game
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Postby Phydaux » Mon Mar 04, 2002 4:14 am

Graphics... hmm...
Graphics... well if you've ever bought a game because of the graphics you are stupid.  I don't care what the graphics are like (eg. text/Raster/vector) as long as the gameplay is good.  The most important thing, about graphics, is that they immerse you in the game, and make you forget you are playing a game.  Quazzatron, Elite, Mario, Sonic, Doom, Half-life are just a few games that have used graphics this way. (In my opinion anyway)
Many games are 3D now and they don't need to be, but they wouldn't sell, because that is what the general public wants. Screenshots sell games.
Imagine Uplink in 3D, e.g. A 3D globe instead of a map.  A 3D rendered picture of the gateways.  I think that would ruin the illusion of hacking.
I got tonnes more to say on the matter if ya wanna e-mail me.

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