[Minecraft] Introversion Server
The nature of the area grants plenty of space, Xocrates, even if we have to move other structures. The glass and wood house west of the proposed location, for instance, is wholly unneeded now; I checked with the creators.
I've rotated it as requested, though. If I did my math right, it should still line up with the chunks, though it'll take a little while for the server map to update to display it.
I've rotated it as requested, though. If I did my math right, it should still line up with the chunks, though it'll take a little while for the server map to update to display it.
The proposed location allows for a viewpoint to the south of the structure, pointing north. Wonderful.
However, two thoughts of note:
I shall indicate these proposed corners with fixed dimensions when possible.
However, two thoughts of note:
- The current layout actually extends 41 metres in the north/south direction.
- Being pedantic, I believe it is customary to have the origin of two-dimensional computer graphics at the top-left (northwestern) corner.
Incidentally, this works out well with having the northwestern corner of a coordinate system based on the ingame coordinates, with its relative origin in (you guessed it) the northwestern corner.
I therefore propose we make the only possible doubly-chunkbordered corner be the northwestern one.
I shall indicate these proposed corners with fixed dimensions when possible.
...one of the brackets was indeed 40x41, as it seems I cannot count. That's remedied.
But if the viewpoint is south, the chunk borders should also be aligned south for purposes of visibility at long range. If only one chunk is in view, we probably want it to have as much as possible in it, ja? It requires the same distance to see the full structure either way.
Additionally, if we do a relative coordinate system with the origin in the top-left, then one of our coordinates is /negative/ relative to ingame values. This would complicate conversions.
EDIT: The coordinate system still seems silly, as we have a perfectly serviceable one in-game, but I'll move it a bit. I think I see what you're getting at.
But if the viewpoint is south, the chunk borders should also be aligned south for purposes of visibility at long range. If only one chunk is in view, we probably want it to have as much as possible in it, ja? It requires the same distance to see the full structure either way.
Additionally, if we do a relative coordinate system with the origin in the top-left, then one of our coordinates is /negative/ relative to ingame values. This would complicate conversions.
EDIT: The coordinate system still seems silly, as we have a perfectly serviceable one in-game, but I'll move it a bit. I think I see what you're getting at.
Okay, zach and I have a location set that fulfills all the known requirements.
It is aligned with the edges of chunks at the optimum locations,
Its faces point North and South,
And it is in a location where a suitable viewing pit can be dug without undue stress. The land is mostly flat, and free of important structures in its vicinity.
The location is visible on the map as of now; 10 hours from now, the map will update, somewhat demonstrating the approximate size of the viewing pit on the south and west.
Does anyone object to the location?
It is aligned with the edges of chunks at the optimum locations,
Its faces point North and South,
And it is in a location where a suitable viewing pit can be dug without undue stress. The land is mostly flat, and free of important structures in its vicinity.
The location is visible on the map as of now; 10 hours from now, the map will update, somewhat demonstrating the approximate size of the viewing pit on the south and west.
Does anyone object to the location?
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