http://www.rockpapershotgun.com/2010/11 ... more-45162
From June, so it's only gotten better!

Looking GREAT guys! Can't wait until I can pre-order.

Moderators: jelco, bert_the_turtle, DTNC Vicious
Jordy... wrote:I'm disappointed, at the beginning of the clip, I was really excited, I really loved the graphics and idea, but as it went on, I realized, there is high chance of failure. Cause, how fun and exciting was this mission really? Sure I love the idea, but if the game consists out of missions like this... I soon give it the boot. It became boring and fake.
Jordy... wrote:Well, thing is, I doubt you can generate exciting missions randomly, I mean, I guess my biggest point of concern would be the fact how simple and superficial this mission was.
Commandos, at least commandos behind enemy lines, was all about careful observing the AI, and try again and again. Then you were glad if you made it once. But here in this clip, it seems like there is no real difficulty or greater plan behind it. The gameplay seems to straightforward, which makes it boring imo.
Like a commandos in FPS style with disney studios difficulty.. bad mix.
Well, first, this was a demonstration, you can't deduce the final difficulty from that. Second, it was stated that it would be something you'd do early in the game to get some cashflow going. Thirdly, maybe it has Uplink's roguelike save system; you only have one try. Screw up, and some of your team members get caught/killed and you have to go on without them/hire someone new.Jordy... wrote:Like a commandos in FPS style with disney studios difficulty.. bad mix.
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