Multiwinia mods

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Jordy...
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Multiwinia mods

Postby Jordy... » Thu Jul 29, 2010 7:38 pm

Any multiwinia mods coming? I can't look into the developers forum, but are there any plans?
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Major Cooke
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Postby Major Cooke » Thu Jul 29, 2010 7:46 pm

I have a few things planned but my main focus is Darwinia at the moment.
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Postby Jordy... » Thu Jul 29, 2010 7:47 pm

Cool, cool, it seems darwinia is the main focus of most people. I hope someone will have a go with multwinia as well tho, what are your ideas about mw?
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Postby GreenRock » Thu Jul 29, 2010 7:58 pm

I can't stress this enough, people!

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Postby Jordy... » Thu Jul 29, 2010 8:30 pm

haha, awesome!!! you gonna make more of this greenrock? Perhaps dress them up with little gladiator swords?
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Postby xander » Fri Jul 30, 2010 8:44 pm

GreenRock wrote:I can't stress this enough, people!

There are actually several maps that people have cobbled together. The problem is that Multiwinia currently has no good way of installing and playing them. I mean, it is possible, but it is a pain in the ass. This means that no random person that you encounter on the servers is going to be able to play any of these custom maps, which means that they are largely useless. When and if the map editor is released, they should become more useful.

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Postby NeatNit » Fri Jul 30, 2010 9:49 pm

With the source code it can't be that hard to re-implement the editor in Multiwinia, and to add an automatic level sending system..
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Postby Jordy... » Fri Jul 30, 2010 10:50 pm

By my guest...., please...
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Postby RabidZombie » Sat Jul 31, 2010 12:09 am

NeatNit wrote:With the source code it can't be that hard to re-implement the editor in Multiwinia, and to add an automatic level sending system..


I was hoping my pleas of getting Introversion to release the source code for the beta version, with finished editor, would be met so we don't have to redo the work, but it seems not.

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