I did rejoice muchly (right after rejoicing my bothering to get a 360) and then I got my ass handed to me. Repeatedly. Three times by Fortitudo. And a million and one times by Grace and Glory. Bayonetta's absurdly powerful and all, but she's total glass cannon in my unskilled hands.Icepick wrote:Also, Bayonetta and Darksiders today! Rejoice!
Games for 2009... And BEYOND!
Crayon Physics Deluxe is running a "pay what you want" sale till the 15ht, definitely worth it!
http://www.crayonphysics.com/
http://www.crayonphysics.com/
Mas Tnega wrote:I did rejoice muchly (right after rejoicing my bothering to get a 360) and then I got my ass handed to me. Repeatedly. Three times by Fortitudo. And a million and one times by Grace and Glory. Bayonetta's absurdly powerful and all, but she's total glass cannon in my unskilled hands.Icepick wrote:Also, Bayonetta and Darksiders today! Rejoice!
Yeah it's a pretty tough game all the way through even on Normal difficulty. I finished it a little while ago and I only got a Bronze or higher award on like 4 of the levels, everything else was just stone. I tried hard mode for about 5 minutes, and ended up dying 3 times on the first section of the Prologue. Very cool game, but the difficulty is frustrating at times.
Having only about $2 left on my prepaid I got it.Feud wrote:Crayon Physics Deluxe is running a "pay what you want" sale till the 15ht, definitely worth it!
http://www.crayonphysics.com/
Another game to add to the backlog!
- tllotpfkamvpe
- level5
- Posts: 1698
- Joined: Fri Aug 31, 2007 12:04 am
VVVVVV is out and it's incredible, it's a gravity switch platformer (pretty hard at times) when you can't jump, only switch gravity.
http://thelettervsixtim.es/
mac and windows now, linux version later.
meanwhile theres a demo on the site and kongregate: http://www.kongregate.com/games/TerryCa ... vvvvv-demo
As a side bonus there's these trinkets hidden around various areas and if you pick them up you get extra game modes. I'm up to trinket 16 and the last 4 are incredibly hard/almost impossible.
http://thelettervsixtim.es/
mac and windows now, linux version later.
meanwhile theres a demo on the site and kongregate: http://www.kongregate.com/games/TerryCa ... vvvvv-demo
As a side bonus there's these trinkets hidden around various areas and if you pick them up you get extra game modes. I'm up to trinket 16 and the last 4 are incredibly hard/almost impossible.
- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
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The wife says New Super Mario Bros Wii is good, but not quite as good as Splosion Man. The new expert has spoken. And I have to agree somewhat. In coop mode, you can try advanced combined moves like picking each other up and giving jump boosts, but more ofthen than that, you just get in each other's way. Or kill your partner by:
- accidentally nudging koopa shells in her direction
- occupying the space she just wanted to jump on
- launching her into an enemy projectile
- being forced to move on with her staying behind
And, well, you don't need to cooperate at all. It's perfectly possible to play the two player coop alone with two wiimotes for profit (that is, not having to start a level over, ever). In Splosion Man, you had to cooperate and work with skill differences. Here, I'm afraid it'll go down to me playing and my wife just coming along, trying not to die too often. I'll have to try and get her to jump on things.
The rest of the game? Well, you already know it's 95% recycled elements from Super Mario (World/3), which is fine by me. Controls work well and are simplified relative to World.
- accidentally nudging koopa shells in her direction
- occupying the space she just wanted to jump on
- launching her into an enemy projectile
- being forced to move on with her staying behind
And, well, you don't need to cooperate at all. It's perfectly possible to play the two player coop alone with two wiimotes for profit (that is, not having to start a level over, ever). In Splosion Man, you had to cooperate and work with skill differences. Here, I'm afraid it'll go down to me playing and my wife just coming along, trying not to die too often. I'll have to try and get her to jump on things.
The rest of the game? Well, you already know it's 95% recycled elements from Super Mario (World/3), which is fine by me. Controls work well and are simplified relative to World.
- shinygerbil
- level5
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- Joined: Wed Dec 22, 2004 10:14 pm
- Location: Out, finding my own food. Also, doing the shinyBonsai Manoeuvre(tm)
- Contact:
It seems to me to be pretty much identical to NSMB for the DS - which was fantastic for a DS game, but not really good enough for a full Wii game somehow. (Not really sure that logic is sound - but that's pretty much my opinion of it.) Looks pretty though.
Here is my signature. Make of it what you will.
I really, really enjoyed New Super Mario Brothers on the Wii. As a single player game, it played very much like SMB 3/World, which is, honestly, all I could ask for. Now if only someone could put together a Sonic the Hedgehog game that played like the side-scrolling platformers of the Genesis era, I could die happy.
xander
xander
- bert_the_turtle
- level5
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- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
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shinygerbil: I heard that criticism before, and I don't really quite get it A game is a game and unless you're neglecting platform requirements (like, on mobiles, the ability to save anytime, even if it's just a load-once-only save. I do hate it when devs forget about that.), what does it matter? Well, of course, if you have played NSMB on the DS, then I can understand how the Wii version could be redundant, depending on how far the similarities go. I haven't, though, still perfectly happy with my GBA and the backlog there. And yeah, if you haven't played the old games yet, they offer more bang for the buck (assuming you go with the VC version) and haven't aged too badly. Hell, with all that retro stuff floating about (see: VVVVVVVVV), they'd pass perfectly as fresh releases. Probably get bashed for trying too hard with special effects and not being retro enough, though
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