Feud wrote:...SHIV...
like this?
xander
[size=0]Yes, I got the actual meaning from context, but I am attempting to be humorous.[/size]
Feud wrote:...SHIV...
Humm, which units were that? Of course, they act sensibly within the limits of their abilities, and they always attack if they see an opportunity and have nothing else to do, even if it's suicide (like, headbangers vs. metal beasts). There are subtle differences in that depending on whether they have just been spawned and ran to the rally flag, have been ordered to move to a spot, and have been ordered to guard a specific spot, of course, but it all amounts to 'if enemy in aggro range, attack'.jelco wrote:in my case they kept doing stupid suicide runs because for some reason they always managed to start their attack the moment the enemy kicks them dead.
Odd, never saw this as much of a problem. The mumbling of the units should usually be toned down. Of course, there were severe audio problems on the original PS3 build. They were immediately patched, but returned recently, some people report. Could be that.jelco wrote:I probably put it wrong, but it's not just the music. In scenes where lots of your soldiers are shouting at each other (or you) it's impossible to make out Eddie's own voice and this cannot be adjusted with the sliders (since it all falls under Voice).
Vicious wrote:i was playing Rogue Warrior on the ps3 yesterday its terrible!
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