but you remember us?
Your fans? Your loyal supporters?!
The crazy fanatics that buy all your games?
It us us, calling out for a new blog.
How much sodding time will it take huh? 1 damn blog about what subversion will be like?! Sorry for asking... I'm just curious.
Sorry for asking....
I'm in great pain saying this, but I agree with Jordy. In the face of keeping fans interested, the amount of time it would take to write a single blog entry is nothing. Or even an excuse as to *why* they aren't writing any new entries!
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I'm reminded of this from just over a month ago.
Defcon came after Darwinia... Multiwinia has been a flop.
http://en.wikipedia.org/wiki/Introversion_Software
Not to mention, Defcon got them nominated for a few awards; and the fucking president of Nintendo was talking about how amazing and exciting DEFCON was...
On September 29, 2006, Introversion Software launched its third game DEFCON. Shortly after its release, Introversion had measured their bandwidth in terabytes for the first time.
On 15 September 2006, the day DEFCON pre-orders were made available, Introversion spent their last £1500. Fortuitously the game "did much much better than [they] ever imagined" and funds for at least the forthcoming twelve months quickly rolled in to replace it. Now financially secure, the company place their eventual success largely at Valve's feet: "Steam has made Introversion a commercial success", Tom Arundel is quoted.
http://en.wikipedia.org/wiki/Introversion_Software
Not to mention, Defcon got them nominated for a few awards; and the fucking president of Nintendo was talking about how amazing and exciting DEFCON was...
Why? wrote:Defcon came after Darwinia... Multiwinia has been a flop.
First of all, Darwinia+ was announced well before Multiwinia was released. Saying it's silly to put money into a less successful game when development was started before that game even hit the market is silly.
Second, they decided to make Darwinia+ for XBLA because that's the game Microsoft wanted. Link
Microsoft didn't approach them about Defcon (that we know of), they came to them about Darwinia and Multiwinia. And when the paperwork is signed they have an obligation to meet, even if it takes longer than they thought it would. They signed to a publisher and for better or for worse they have to deliver the product that they agreed to, not a different one that you like more.
I can understand being frustrated about the delays, about the silence, about many of the repeatedly poor business decisions IV continually makes. But you're complaining out of ignorance or idiocy, and rather then helping the situation you're just making yourself look silly.
Feud wrote:I can understand being frustrated about the delays, about the silence, about many of the repeatedly poor business decisions IV continually makes. But you're complaining out of ignorance or idiocy, and rather then helping the situation you're just making yourself look silly.
QFT
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