Well, considering the SNES used multiple processor units, including the main CPU, one for video, one for sound, and the co-processors built into some of the game cartridges (such as the Super FX chip), I imagine it's a complicated system to emulate.
However, considering the fact that each of those processors ran at about 24 MHz, and the SNES had about 256 KB of RAM, it might be possible to successfully emulate it on the Dingoo (400 MHz CPU and 32MB of RAM) if they improve the emulator software.
The current gripes with the SNES emulator include the fact that there are several enhancement chips it doesn't seem to run at all, including the SA-1 and the Super FX. That means no Super Mario RPG, no Kirby Super Star, no Star Fox, no Yoshi's Island. Also, the Mode 7 graphics seem screwed up (no Super Mario Kart, no Pilotwings). And to top it off, most of the games it does support (including Super Mario World, Super Metroid, and Donkey Kong Country) suffer from horrible issues with framerates, sprite rendering, and/or sound. The other thing is that the device doesn't recognize the Y button while the B button is held down. Pressing B and Y together is essential for all platforming games on the SNES.
EarthBound and Chrono Trigger seem to run okay on it, so that's a plus.
bert_the_turtle wrote:Does the system support memory snapshots as savegame replacements?
The emulators support save states (which I assume you're referring to) and also support traditional save methods (stored in .srm and .sav files just like PC-based emulators)
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