Xiotex - demo
Phelanpt wrote:Looks cool!
Two weird things: it stretches below the screen in 1280x800, and the map only appears when I try to move the window up. I imagine these are not very important at this stage, but just thought it better to mention.
I have both these issues.
Also, it works in Vista perfectly
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- cheesemoo0
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I just can't comprehend what makes people make a game in such high resolution.
It's simply too tall to fit on my screen. I run at 1280x960.
You have to remember that most people still use 1024x768.
So since you can't even go full screen, that is just ridiculous. Game developers need to understand and remember, that everybody else is not using the exact same monitor setup as themselves.
It's simply too tall to fit on my screen. I run at 1280x960.
You have to remember that most people still use 1024x768.
So since you can't even go full screen, that is just ridiculous. Game developers need to understand and remember, that everybody else is not using the exact same monitor setup as themselves.
oggologgo wrote:I just can't comprehend what makes people make a game in such high resolution.
It's simply too tall to fit on my screen. I run at 1280x960.
You have to remember that most people still use 1024x768.
So since you can't even go full screen, that is just ridiculous.
Um, you must read this thread and realize that this game is three weeks into production. I don't think every aspect has been implemented to make people like you not complain.
I'm sure a full screen edition will be added into the future.
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Works great! Especially for 3 weeks of divided work! And the mod looks cool too. I'm betting that other planes will of course have different colors. Maybe a start would be going from the blue one to the modded one.
Also, the tilt is jerky, but you already knew that.
The moving planes and limitless boundaries are done really well though. It's also claustrophobic which i kind of like.
And since procedural generation is big, plane textures can be generated within the program for unlimited planes!
I think it's absolutely great for 3 weeks.
Also, the tilt is jerky, but you already knew that.
The moving planes and limitless boundaries are done really well though. It's also claustrophobic which i kind of like.
And since procedural generation is big, plane textures can be generated within the program for unlimited planes!
I think it's absolutely great for 3 weeks.
oggologgo wrote:I just can't comprehend what makes people make a game in such high resolution.
It's simply too tall to fit on my screen. I run at 1280x960.
You have to remember that most people still use 1024x768.
So since you can't even go full screen, that is just ridiculous. Game developers need to understand and remember, that everybody else is not using the exact same monitor setup as themselves.
/facepalm
Anywho, great work so far. Very happy to see in-dev blog posts.
I went away from the 0-0 area and eventually found myself trying to get back. Eventually I did. Seems like what you have here is an extremely simple you-can-shoot-a-super-deadly-laser-and-destroy-harmless-rings-that-spawn-endlessly game.
Nice work!!
Just make them spawn near the player. Not necessarily in the 0-0 area. I know, I know, only 3 weeks, but I'm just saying.
Nice work!!
Just make them spawn near the player. Not necessarily in the 0-0 area. I know, I know, only 3 weeks, but I'm just saying.
I'm trying hard to resist the temptation to make it a simple shooter. My vision back in 90 was a free-roaming RPG type game where the player can choose to do what they want, be it:
- Bounty hunter
- Trader
- Pirate
- Explorer
and a bunch of other things. There would be missions to complete with a number of story lines weaving in and out of the planes.
But... it would be soooooo easy right now just to populate the planes with lots of beasties and say: go - kill!
- Bounty hunter
- Trader
- Pirate
- Explorer
and a bunch of other things. There would be missions to complete with a number of story lines weaving in and out of the planes.
But... it would be soooooo easy right now just to populate the planes with lots of beasties and say: go - kill!
Crashed for me on load on Vista, don't know if this is helpful for you:
Code: Select all
Problem signature:
Problem Event Name: APPCRASH
Application Name: XiotexWin32.exe
Application Version: 0.0.0.0
Application Timestamp: 49778f27
Fault Module Name: StackHash_1703
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 002afe13
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 2057
Additional Information 1: 1703
Additional Information 2: 2264db07e74365624c50317d7b856ae9
Additional Information 3: 1344
Additional Information 4: 875fa2ef9d2bdca96466e8af55d1ae6e
- cheesemoo0
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Did you not see the Parsec source code? If you want the source code, its right here. Its C++ from 2003, so its changed a lot, but it may give you ideas!
It looks VERY similar to your game, in my opinion. (well, both are space flight games...)
Good luck!
It looks VERY similar to your game, in my opinion. (well, both are space flight games...)
Good luck!
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