It's all in your head, Part 13
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- level4
- Posts: 594
- Joined: Mon Mar 18, 2002 5:37 pm
- Location: London, England
Just because they're bedroom programmers doesn't mean every game they make has to take place in a computer. When they were making Darwinia they said everyone thought they made low-budget hacking games. Now they've stepped up from that to everyone thinking they make low-budget virtual reality games. I want my low-budget procedurally generated city exploration game!
Let's kick this bitch into overdrive.
xander wrote:My god! It's full of stars!
xander
Instead of models and bumpmaps and lame things like textures. they'll be diffuse little dots moving around. Going into elevators, climbing stairs, and so on.
Sounds awesome, will defiantly fit the graphics we've seen so far. Should put those four together sooner.
I wonder what cars and vehicles will be like? Will they have little systems and stuff too? Plant a bug in the center console and cause accidents to tie up traffic, diverting a motorcade into a trap?
Dont forget bathrooms, else where will the guard go when you spike his coffee with laxatives?
I've been watching Introversion ever since Darwinia, where you stole my heart by making a game that brought to life all those far out claims of the 1990's about artificial life. Still a bit sad that Darwinia didn't incorporate actual artificial life, but the illusion was good.
Reading what Introversion is doing with procedurally generated content makes me want to start working on the game running around in my head.
If your a student or a fan of fractals, chaos theory, non-linear dynamics, etc... you'll recognize that Subversion is essentially a graphical city building grammer, paired with a set of functional blocks which will create an orthogonal system where players will directly interact with the world.
It will be interesting if Introversion tries to tackle population dynamics. If so I hope it's successful.
Subversion will need to diverge from procedurally generated content at the point where the game takes shape.
My guess is that the game will be a Infiltration and Hacking Simulation.
I would be very interested in what books and media are inspiration for this game.
Reading what Introversion is doing with procedurally generated content makes me want to start working on the game running around in my head.
If your a student or a fan of fractals, chaos theory, non-linear dynamics, etc... you'll recognize that Subversion is essentially a graphical city building grammer, paired with a set of functional blocks which will create an orthogonal system where players will directly interact with the world.
It will be interesting if Introversion tries to tackle population dynamics. If so I hope it's successful.
Subversion will need to diverge from procedurally generated content at the point where the game takes shape.
My guess is that the game will be a Infiltration and Hacking Simulation.
I would be very interested in what books and media are inspiration for this game.
jelco wrote:It was good. Not great, and certainly not the greatest movie ever.
While not the greatest movie ever, you got to admit it is likely the best Superhero movie in recent years, and arguably the best Batman movie (depending on how nostalgic you are for the Burton films).
It's not our fault you set too high expectations It's a movie, not the cure for cancer.
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