It's all in your head, Part 12
"The gameplay possibilities would certainly be endless!"
I wonder, if modifying the engine, would it be possible to generate new content on one end and destroy that content on the other end of the map, thus generating an endless tape of content?
Ah actually scratch that! We'll be seeing what content can this test engine do first.
I wonder, if modifying the engine, would it be possible to generate new content on one end and destroy that content on the other end of the map, thus generating an endless tape of content?
Ah actually scratch that! We'll be seeing what content can this test engine do first.
skull13 wrote:Hmm... Yeah...
I have no idea what the hell it could possibly be.
Also, its awesome.
At the moment it's quite a complex toy or a prototype.
This article should help to understand about the stages of a project.
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- MarvintheParanoidAndroid
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MarvintheParanoidAndroid wrote:Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!
What I find really funny about this comment is that IV really do push graphics hardware to get the look they are after. Certainly, they have cultivated a retro look-and-feel, but they do it with rather intense methods. ;)
xander
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xander wrote:MarvintheParanoidAndroid wrote:Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!
What I find really funny about this comment is that IV really do push graphics hardware to get the look they are after. Certainly, they have cultivated a retro look-and-feel, but they do it with rather intense methods.
xander
We already know Subversion is pushing Chris' GPU. I doubt this game will run on mine.

This reminds me of a very short article I read once, long time ago, in a games magazine. It was about a game in wich you could choose 5 careers and ultimately go for the same goal. One goal of the game maker was that there was a huge city with in every building unique rooms and every human an unique IA, afcourse this was, certainly then, quite impossible, but it impressed me so much I can't forget about it heh. This certainly reminds me of it because it seems that each building has a indoor enviroment.
Anyways anyone know where I am talking about? The guy was trained by Peter Molyneux and the game he was planning to make then turned in to the game red faction, a rather boring game after all. Forgot his bame tho and I am intrested in what he'll do next
Anyways anyone know where I am talking about? The guy was trained by Peter Molyneux and the game he was planning to make then turned in to the game red faction, a rather boring game after all. Forgot his bame tho and I am intrested in what he'll do next
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