My first week @ Introversion
My first week @ Introversion
What can I say about my first week which may be of interest to you? Well for starters, Introversion is a very unique company, that encourages creativity. Each member of the team is as eccentric as the next with the overall similar interest of the love for games and technology. The main focus here is to work hard, and play hard then harder. This is one of the main reasons why I applied for the position here, as well as the fact I would get to witness the production of the most original games I have seen.
Moving on swiftly to the location of the Introversion office, which is predictably located in south central London. If you can imagine a Victorian style mansion terrace spread across 3 floors, which includes a basement converted into a kitchen with a passage to the secret garden. The first floor is where the magic happens, if you can picture a converted bedroom into a game designer’s high rock and a bedroom gamer’s paradise. The ground floor is where I am located with management in the next room to make sure we are all up to mischief. Outside the office close by you have two factory’s one which at one point manufactured soap which is now converted into a residential spot, and the second a working coffee factory which leaves the air smelling of Cappuccino, how sophisticated. I think the factory’s aid in generating the creative thought process which goes into making the games here as they’re so industrial. You never know we may just host the launch party for Multiwinia in a factory, please give me your thoughts in our forum.
Day 01 in the Introversion House flew by just being introduced to the motley crew and the role I would be filling as a marketing assistant. Time went so fast I was very close to not going home but then realized my other half would not be so happy. The realisation that I was working for a company that was doing something so different put a smile on my face that lasted.
On my second day I was invited with the directors and of course Vic for a meeting over lunch with some interesting mind sucking press people to discuss Introversion’s soon to be released title Multiwinia. We shared some laughs and opinionated thoughts on the industry and the future. Today was a good day! The rest of the week was pretty much the same ridiculously interesting, no seriously. Be jealous of me for having such a fun loving environment to work in.
If you want to discuss anything I will be available on the Forum. I promise to bring to the best of my ability challenging debates and conversations about everything from our games to general games to general life, an agony Uncle if you like.
On a personal note I would like to thank the Introversion team for giving me a very warm welcome and for adding me to the team.
Moving on swiftly to the location of the Introversion office, which is predictably located in south central London. If you can imagine a Victorian style mansion terrace spread across 3 floors, which includes a basement converted into a kitchen with a passage to the secret garden. The first floor is where the magic happens, if you can picture a converted bedroom into a game designer’s high rock and a bedroom gamer’s paradise. The ground floor is where I am located with management in the next room to make sure we are all up to mischief. Outside the office close by you have two factory’s one which at one point manufactured soap which is now converted into a residential spot, and the second a working coffee factory which leaves the air smelling of Cappuccino, how sophisticated. I think the factory’s aid in generating the creative thought process which goes into making the games here as they’re so industrial. You never know we may just host the launch party for Multiwinia in a factory, please give me your thoughts in our forum.
Day 01 in the Introversion House flew by just being introduced to the motley crew and the role I would be filling as a marketing assistant. Time went so fast I was very close to not going home but then realized my other half would not be so happy. The realisation that I was working for a company that was doing something so different put a smile on my face that lasted.
On my second day I was invited with the directors and of course Vic for a meeting over lunch with some interesting mind sucking press people to discuss Introversion’s soon to be released title Multiwinia. We shared some laughs and opinionated thoughts on the industry and the future. Today was a good day! The rest of the week was pretty much the same ridiculously interesting, no seriously. Be jealous of me for having such a fun loving environment to work in.
If you want to discuss anything I will be available on the Forum. I promise to bring to the best of my ability challenging debates and conversations about everything from our games to general games to general life, an agony Uncle if you like.
On a personal note I would like to thank the Introversion team for giving me a very warm welcome and for adding me to the team.
Welcome on board Martinmir (and to the boards).
Glad you've settled in alright, and yes IV's eccentric and wacky ways are quite wonderful as those of us who've been lucky enough to be around a while have found out. Looking forward to meeting you at the Multiwinia release party.
Now get to work!
Glad you've settled in alright, and yes IV's eccentric and wacky ways are quite wonderful as those of us who've been lucky enough to be around a while have found out. Looking forward to meeting you at the Multiwinia release party.
Now get to work!
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- vanarbulax
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- Posts: 653
- Joined: Mon Oct 01, 2007 8:51 am
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It is interesting watching IV grow even though I’ve not been following you that long compared to some, jumping aboard somewhere in between Darwinia and Defcon. The evolution from the beginning must be amazing to folk who have been around from the start.
I wonder if there is an optimal size for a “last of the bedroom programmers” company? When does the bedroom get a bit crowded
Is it possible to become too big to take a chance on innovative, perhaps niche, titles yet be too small to challenge the big boys with their armies of programmers and artists?
Of course every company wants to grow but it must be a worry, wondering what it is you are destined to grow into.
I wonder if there is an optimal size for a “last of the bedroom programmers” company? When does the bedroom get a bit crowded
Is it possible to become too big to take a chance on innovative, perhaps niche, titles yet be too small to challenge the big boys with their armies of programmers and artists?
Of course every company wants to grow but it must be a worry, wondering what it is you are destined to grow into.
Pox wrote:Second post! I feel special!
Also, why didn't you hijack Martin's account? I'm sure he wouldn't have minded.
just a note, to prevent future confusion, I'm martin he's Martin or martinmir
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
This message goes out to the Martin's out there! and Every 1
Hello Martin,
I am also a Martin in a world of Martin's and it is a pleasure to meet you.
I would like to be named here now forth as 'Martin Mir aka the Magician, the Loop, the Wizard, etc...
(See previous post's)
Anyone got a wish they would like to be granted for changes in the gaming industry???
SAY NO TO COMMERCIAL GAMES!
agree/disagree
I am also a Martin in a world of Martin's and it is a pleasure to meet you.
I would like to be named here now forth as 'Martin Mir aka the Magician, the Loop, the Wizard, etc...
(See previous post's)
Anyone got a wish they would like to be granted for changes in the gaming industry???
SAY NO TO COMMERCIAL GAMES!
agree/disagree
Last edited by martinmir on Mon Jul 07, 2008 7:42 pm, edited 1 time in total.
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