NoCry and NoMusic sound mods

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Khalath
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NoCry and NoMusic sound mods

Postby Khalath » Sat Sep 30, 2006 12:38 pm

Hi all - hopefully you will find that these mods work ok. I've tested them on my two copies of Defcon (Steam and Intro-digital) and they seem to do what they're supposed to without needing to replace the original DAT files.

Get them from: http://www.firestormproductions.co.uk/defcon
My apologies if you find the site slow, I'll be switching hosts in a few days to try and fix this.

Taken as a straight copy & paste from the readme files:

NoCry mod v1.1
This mod is intended to remove some of the sound effects within the game for those who find them distracting. No flames about removing deliberate ambience please - it's a free world and this is just an option to un-creepify the game slightly :) The exact sounds removed are:

mancough_verb.ogg
womancough_verb.ogg
womancry2_verb.ogg


NoMusic mod v1.1
Using this mod will remove all of the in-game music. Handy if you prefer to play your own music through Winamp in the background, or just want a minimalistic experience.


MinimalSound mod v1.1
A combination of the above two mods. If you want both the creepy sounds removed and no music, this is the mod for you.


Mod Installation
Extract the archives into your Defcon folder. A data/sounds.txt file will be created along
with a data/sounds/blank.ogg file (NoMusic mod only). None of your official Introversion
data will be affected.


If you're not sure where Defcon is (the Steam version is slightly hidden), just do a search for
'Defcon.exe' on your PC and use the folder it finds.

Happy nuking!

EDIT: Version update 01/10/06
Last edited by Khalath on Sun Oct 01, 2006 7:49 pm, edited 1 time in total.
President Muffley
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Postby President Muffley » Sat Sep 30, 2006 12:47 pm

Good idea with the nocry one. Those sounds were a bit grating after a while. I'll keep the music though.. I enjoy that.
Freyar
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Postby Freyar » Sat Sep 30, 2006 12:50 pm

Both are excellent, thank you.

I'll have to investigate how hard it is to switch them on and off.
President Muffley
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Postby President Muffley » Sat Sep 30, 2006 12:53 pm

Ah screw it, I got the music one too :D
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MrBunsy
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Postby MrBunsy » Sat Sep 30, 2006 12:57 pm

I'm very tempted to use that to replace the music with "The Final Countdown" now. Might damage the atsmophere a bit though.
President Muffley
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Postby President Muffley » Sat Sep 30, 2006 1:05 pm

I put the music from dr strangelove on instead.. the one that plays during the scenes with the bomber crew.
Bas
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Postby Bas » Sat Sep 30, 2006 1:06 pm

It's not THAT creepy, or annoying. But if you want to remove it, go right ahead.
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MrBunsy
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Postby MrBunsy » Sat Sep 30, 2006 1:07 pm

"The animals come in two by two, HURRAH HURRAH" If I remember correctly. Actually, it'd be cool to somehow play the 'We'll meet again' as you enter into say, DEFCON 1 or the victory timer.

Well, I would try this if it wasn't for the fact I currently love the real music. I'll give it a go when (if) I get fed up with it.
President Muffley
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Postby President Muffley » Sat Sep 30, 2006 1:11 pm

MrBunsy wrote:"The animals come in two by two, HURRAH HURRAH" If I remember correctly. Actually, it'd be cool to somehow play the 'We'll meet again' as you enter into say, DEFCON 1 or the victory timer.


"When Johnny comes marching home" http://en.wikipedia.org/wiki/When_Johnn ... ching_Home

Its called "The Bomb Run" on the soundtrack, if anyone cares :)

EDIT: Interestingly, Music in the movie is "Johnny I Hardly Knew Ye", [an] Irish traditional anti-war song. The tune is also used for the American patriotic song "When Johnny Comes Marching Home". An instrumental version is used to accompany the B-52 flight, leaving an ambiguity as to which set of words is being referred to."
Last edited by President Muffley on Sat Sep 30, 2006 1:13 pm, edited 1 time in total.
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Hegemon Hog
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Postby Hegemon Hog » Sat Sep 30, 2006 1:13 pm

Nice work! You'da thought they would separate the sound options into more than just master volume in the first place, but this works too. Thanks!
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MrBunsy
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Postby MrBunsy » Sat Sep 30, 2006 2:08 pm

President Muffley wrote:
MrBunsy wrote:"The animals come in two by two, HURRAH HURRAH" If I remember correctly. Actually, it'd be cool to somehow play the 'We'll meet again' as you enter into say, DEFCON 1 or the victory timer.


"When Johnny comes marching home" http://en.wikipedia.org/wiki/When_Johnn ... ching_Home

Its called "The Bomb Run" on the soundtrack, if anyone cares :)

EDIT: Interestingly, Music in the movie is "Johnny I Hardly Knew Ye", [an] Irish traditional anti-war song. The tune is also used for the American patriotic song "When Johnny Comes Marching Home". An instrumental version is used to accompany the B-52 flight, leaving an ambiguity as to which set of words is being referred to."
Oooh, thanks for that!

"The laurel wreath is ready now
To place upon his loyal brow
And we'll all feel gay
When Johnny comes marching home."

:shock: I love the way langauge changes :D
joeypesci
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Postby joeypesci » Sat Sep 30, 2006 2:50 pm

The NoCry mod seems to slow down the browser listing for some odd reason.
Khalath
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Postby Khalath » Sat Sep 30, 2006 3:26 pm

That's odd... :?

Does the NoMusic mod do the same?
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SuperGURU
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Postby SuperGURU » Sat Sep 30, 2006 3:36 pm

joeypesci wrote:The NoCry mod seems to slow down the browser listing for some odd reason.


Are you sure? I mean the browser listing is slow :P so i don't know if it is the mods fault
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Postby Montyphy » Sat Sep 30, 2006 10:01 pm

Heh, this mod went OTT for something so simple. There was no need to alter the actual .ogg files which resulted in 108KB and 602KB sized downloads.

All you had to do was open your sounds.txt which can be found in /Defcon/data/ (which you get by extracting main.dat as a rar archive), then remove, change or add the tracks as you pleased. For example for your NoCry mod you only had to change the SampleGroup bunkerspot to the following:

Code: Select all

# =========================================================
SAMPLEGROUP bunkerspot
   SAMPLE  boots_verb
   SAMPLE  door_closeverb
   SAMPLE  door_openverb
   SAMPLE  gasmask_verb
   SAMPLE  paper_rustle_verb
   SAMPLE  printer_verb
   SAMPLE  radio_tuningverb
   SAMPLE  telemetry1verb
   SAMPLE  telemetry2verb
   SAMPLE  telemetry3verb
   SAMPLE  teleprinter_verb
END


BTW, why did you want to remove lords_prayer?

And for your NoMusic mod you could have just removed the following from the file:

Code: Select all

# =========================================================
OBJECT Music
   EVENT StartMusic         
      SOUNDNAME          music
      SOURCETYPE         1
      POSITIONTYPE       4
      INSTANCETYPE       0
      LOOPTYPE           2
      MINDISTANCE        100.00
      VOLUME             PARAMETER TypeLinked          100.00     8.00     0.00     9.52     0.80  Team_Survivors  UpdateConstantly
      FREQUENCY          PARAMETER TypeLinked            0.00     0.30    99.60     1.00     0.85  Team_Survivors  UpdateConstantly
      ATTACK             PARAMETER TypeFixedValue        5.03  UpdateConstantly
      SUSTAIN            PARAMETER TypeFixedValue       -3.87  UpdateConstantly
      RELEASE            PARAMETER TypeFixedValue       19.74  UpdateConstantly
   END
END


That would still give you ambience so you might want to also remove:

Code: Select all

   EVENT StartAmbience       
      SOUNDNAME          bunkerspot
      SOURCETYPE         1
      POSITIONTYPE       5
      INSTANCETYPE       0
      LOOPTYPE           2
      MINDISTANCE        92.27
      VOLUME             PARAMETER TypeFixedValue        8.00  UpdateConstantly
      ATTACK             PARAMETER TypeFixedValue        3.68  UpdateConstantly
      SUSTAIN            PARAMETER TypeFixedValue       -4.84  UpdateConstantly
      RELEASE            PARAMETER TypeFixedValue        4.84  UpdateConstantly
      LOOPDELAY          PARAMETER TypeRangedRandom      9.10    15.10     0.00  UpdateOncePerLoop
   END


Ofcourse, for the NoMusic mod you could then tidy the file up and remove the references to the respective SampleGroups which will have the name defined to them by SOUNDNAME in the EVENT description.

Well, I hope this encourages people to start changing the music. The more mods the better! But no breaking copyright law. :wink:
Last edited by Montyphy on Sun Oct 01, 2006 8:01 pm, edited 1 time in total.
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