NoCry and NoMusic sound mods
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NoCry and NoMusic sound mods
Hi all - hopefully you will find that these mods work ok. I've tested them on my two copies of Defcon (Steam and Intro-digital) and they seem to do what they're supposed to without needing to replace the original DAT files.
Get them from: http://www.firestormproductions.co.uk/defcon
My apologies if you find the site slow, I'll be switching hosts in a few days to try and fix this.
Taken as a straight copy & paste from the readme files:
NoCry mod v1.1
This mod is intended to remove some of the sound effects within the game for those who find them distracting. No flames about removing deliberate ambience please - it's a free world and this is just an option to un-creepify the game slightly The exact sounds removed are:
mancough_verb.ogg
womancough_verb.ogg
womancry2_verb.ogg
NoMusic mod v1.1
Using this mod will remove all of the in-game music. Handy if you prefer to play your own music through Winamp in the background, or just want a minimalistic experience.
MinimalSound mod v1.1
A combination of the above two mods. If you want both the creepy sounds removed and no music, this is the mod for you.
Mod Installation
Extract the archives into your Defcon folder. A data/sounds.txt file will be created along
with a data/sounds/blank.ogg file (NoMusic mod only). None of your official Introversion
data will be affected.
If you're not sure where Defcon is (the Steam version is slightly hidden), just do a search for
'Defcon.exe' on your PC and use the folder it finds.
Happy nuking!
EDIT: Version update 01/10/06
Get them from: http://www.firestormproductions.co.uk/defcon
My apologies if you find the site slow, I'll be switching hosts in a few days to try and fix this.
Taken as a straight copy & paste from the readme files:
NoCry mod v1.1
This mod is intended to remove some of the sound effects within the game for those who find them distracting. No flames about removing deliberate ambience please - it's a free world and this is just an option to un-creepify the game slightly The exact sounds removed are:
mancough_verb.ogg
womancough_verb.ogg
womancry2_verb.ogg
NoMusic mod v1.1
Using this mod will remove all of the in-game music. Handy if you prefer to play your own music through Winamp in the background, or just want a minimalistic experience.
MinimalSound mod v1.1
A combination of the above two mods. If you want both the creepy sounds removed and no music, this is the mod for you.
Mod Installation
Extract the archives into your Defcon folder. A data/sounds.txt file will be created along
with a data/sounds/blank.ogg file (NoMusic mod only). None of your official Introversion
data will be affected.
If you're not sure where Defcon is (the Steam version is slightly hidden), just do a search for
'Defcon.exe' on your PC and use the folder it finds.
Happy nuking!
EDIT: Version update 01/10/06
Last edited by Khalath on Sun Oct 01, 2006 7:49 pm, edited 1 time in total.
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"The animals come in two by two, HURRAH HURRAH" If I remember correctly. Actually, it'd be cool to somehow play the 'We'll meet again' as you enter into say, DEFCON 1 or the victory timer.
Well, I would try this if it wasn't for the fact I currently love the real music. I'll give it a go when (if) I get fed up with it.
Well, I would try this if it wasn't for the fact I currently love the real music. I'll give it a go when (if) I get fed up with it.
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MrBunsy wrote:"The animals come in two by two, HURRAH HURRAH" If I remember correctly. Actually, it'd be cool to somehow play the 'We'll meet again' as you enter into say, DEFCON 1 or the victory timer.
"When Johnny comes marching home" http://en.wikipedia.org/wiki/When_Johnn ... ching_Home
Its called "The Bomb Run" on the soundtrack, if anyone cares
EDIT: Interestingly, Music in the movie is "Johnny I Hardly Knew Ye", [an] Irish traditional anti-war song. The tune is also used for the American patriotic song "When Johnny Comes Marching Home". An instrumental version is used to accompany the B-52 flight, leaving an ambiguity as to which set of words is being referred to."
Last edited by President Muffley on Sat Sep 30, 2006 1:13 pm, edited 1 time in total.
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Oooh, thanks for that!President Muffley wrote:MrBunsy wrote:"The animals come in two by two, HURRAH HURRAH" If I remember correctly. Actually, it'd be cool to somehow play the 'We'll meet again' as you enter into say, DEFCON 1 or the victory timer.
"When Johnny comes marching home" http://en.wikipedia.org/wiki/When_Johnn ... ching_Home
Its called "The Bomb Run" on the soundtrack, if anyone cares
EDIT: Interestingly, Music in the movie is "Johnny I Hardly Knew Ye", [an] Irish traditional anti-war song. The tune is also used for the American patriotic song "When Johnny Comes Marching Home". An instrumental version is used to accompany the B-52 flight, leaving an ambiguity as to which set of words is being referred to."
"The laurel wreath is ready now
To place upon his loyal brow
And we'll all feel gay
When Johnny comes marching home."
I love the way langauge changes
Heh, this mod went OTT for something so simple. There was no need to alter the actual .ogg files which resulted in 108KB and 602KB sized downloads.
All you had to do was open your sounds.txt which can be found in /Defcon/data/ (which you get by extracting main.dat as a rar archive), then remove, change or add the tracks as you pleased. For example for your NoCry mod you only had to change the SampleGroup bunkerspot to the following:
BTW, why did you want to remove lords_prayer?
And for your NoMusic mod you could have just removed the following from the file:
That would still give you ambience so you might want to also remove:
Ofcourse, for the NoMusic mod you could then tidy the file up and remove the references to the respective SampleGroups which will have the name defined to them by SOUNDNAME in the EVENT description.
Well, I hope this encourages people to start changing the music. The more mods the better! But no breaking copyright law.
All you had to do was open your sounds.txt which can be found in /Defcon/data/ (which you get by extracting main.dat as a rar archive), then remove, change or add the tracks as you pleased. For example for your NoCry mod you only had to change the SampleGroup bunkerspot to the following:
Code: Select all
# =========================================================
SAMPLEGROUP bunkerspot
SAMPLE boots_verb
SAMPLE door_closeverb
SAMPLE door_openverb
SAMPLE gasmask_verb
SAMPLE paper_rustle_verb
SAMPLE printer_verb
SAMPLE radio_tuningverb
SAMPLE telemetry1verb
SAMPLE telemetry2verb
SAMPLE telemetry3verb
SAMPLE teleprinter_verb
END
BTW, why did you want to remove lords_prayer?
And for your NoMusic mod you could have just removed the following from the file:
Code: Select all
# =========================================================
OBJECT Music
EVENT StartMusic
SOUNDNAME music
SOURCETYPE 1
POSITIONTYPE 4
INSTANCETYPE 0
LOOPTYPE 2
MINDISTANCE 100.00
VOLUME PARAMETER TypeLinked 100.00 8.00 0.00 9.52 0.80 Team_Survivors UpdateConstantly
FREQUENCY PARAMETER TypeLinked 0.00 0.30 99.60 1.00 0.85 Team_Survivors UpdateConstantly
ATTACK PARAMETER TypeFixedValue 5.03 UpdateConstantly
SUSTAIN PARAMETER TypeFixedValue -3.87 UpdateConstantly
RELEASE PARAMETER TypeFixedValue 19.74 UpdateConstantly
END
END
That would still give you ambience so you might want to also remove:
Code: Select all
EVENT StartAmbience
SOUNDNAME bunkerspot
SOURCETYPE 1
POSITIONTYPE 5
INSTANCETYPE 0
LOOPTYPE 2
MINDISTANCE 92.27
VOLUME PARAMETER TypeFixedValue 8.00 UpdateConstantly
ATTACK PARAMETER TypeFixedValue 3.68 UpdateConstantly
SUSTAIN PARAMETER TypeFixedValue -4.84 UpdateConstantly
RELEASE PARAMETER TypeFixedValue 4.84 UpdateConstantly
LOOPDELAY PARAMETER TypeRangedRandom 9.10 15.10 0.00 UpdateOncePerLoop
END
Ofcourse, for the NoMusic mod you could then tidy the file up and remove the references to the respective SampleGroups which will have the name defined to them by SOUNDNAME in the EVENT description.
Well, I hope this encourages people to start changing the music. The more mods the better! But no breaking copyright law.
Last edited by Montyphy on Sun Oct 01, 2006 8:01 pm, edited 1 time in total.
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