IV looking for talented programmers!
IV looking for talented programmers!
Its time again for everyone at IV to nudge up and clear space for an extra desk - once again we're on the hunt for a talented new developer to join the fold!
Who we're looking for:
An experienced programmer to join our existing team of eight. We are looking for a quality, all-round programmer proficient in C++ who is happy to work in all areas of game programming and able to assist us with all areas of our projects.
Initially the work will involve joining the existing Multiwinia project team and preparing the title for launch. Following this we have a number of game projects in development and we will work to find the project and area of interest suited to the candidate. This job is perfect for any existing programmers who wish to break into the gaming industry or for game industry vets who wish to spread their wings and have the opportunity to work on a wide variety of systems and tasks.
Whilst a history within the video games industry is preferred, it is not a requirement and we will consider recent graduates. However, a love of games will definitely help!
Contract Type:
Various - full time employment or up to six months short-term contract.
Location:
London
Other Benefits:
We are located in London Bridge and are flexible with the number of hours required in the office. We will also support some amount of home working.
We strongly encourage the creativity of our team and are looking to identify internal talent to take the lead on future games.
As we are a small team there will be excellent opportunities for promotion and experience of other areas of business.
We regularly send delegations to the various Games Conferences around the world (San Francisco, Tokyo, Leipzig, Lyon etc) and there will be the opportunity to be part of these delegations.
Salary:
20 – 30k DOE
Closing Date for Applications:
21st March
Please send all CVs to Mark – mark@introversion.co.uk
Who we're looking for:
An experienced programmer to join our existing team of eight. We are looking for a quality, all-round programmer proficient in C++ who is happy to work in all areas of game programming and able to assist us with all areas of our projects.
Initially the work will involve joining the existing Multiwinia project team and preparing the title for launch. Following this we have a number of game projects in development and we will work to find the project and area of interest suited to the candidate. This job is perfect for any existing programmers who wish to break into the gaming industry or for game industry vets who wish to spread their wings and have the opportunity to work on a wide variety of systems and tasks.
Whilst a history within the video games industry is preferred, it is not a requirement and we will consider recent graduates. However, a love of games will definitely help!
Contract Type:
Various - full time employment or up to six months short-term contract.
Location:
London
Other Benefits:
We are located in London Bridge and are flexible with the number of hours required in the office. We will also support some amount of home working.
We strongly encourage the creativity of our team and are looking to identify internal talent to take the lead on future games.
As we are a small team there will be excellent opportunities for promotion and experience of other areas of business.
We regularly send delegations to the various Games Conferences around the world (San Francisco, Tokyo, Leipzig, Lyon etc) and there will be the opportunity to be part of these delegations.
Salary:
20 – 30k DOE
Closing Date for Applications:
21st March
Please send all CVs to Mark – mark@introversion.co.uk
xander wrote:I know BASIC And not none of that stupid "Visual" BASIC, neither. BASIC like G-d intended, back in the good old days. How's that?
xander
for Introversions purposes, that's about as useful as a chocolate teapot
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- NeoThermic
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martin wrote:xander wrote:I know BASIC And not none of that stupid "Visual" BASIC, neither. BASIC like G-d intended, back in the good old days. How's that?
xander
for Introversions purposes, that's about as useful as a chocolate teapot
Ahh, but I'd wager that being able to make a cup of tea is essential for this job, ergo while a chocolate teapot won't be handy, a real one will be required.
NeoThermic
Re: IV looking for talented programmers!
jelco the galactaboy wrote:vic wrote:We regularly send delegations to the various Games Conferences around the world (San Francisco, Tokyo, Leipzig, Lyon etc) and there will be the opportunity to be part of these delegations.
Well, fuck me.
I think you're going to need to be a tad bit more charming if you'd like some action with vic.
4 years later, and you might have looked (and probably winced) at OpenGL, and maybe even gone "Why won't this work?! Why didn't the libraries come with this in the first place?! Why do I have to build them?!" with OpenSceneGraph. At least, that's my complete experience of anything resembling C++.martin wrote:do you think you could possibly wait 4 years until I've done a comp-sci degree?
Just saying you might want to learn C++ independently from the course.
What a terrific opportunity for someone.
I remember staying up into the wee small hours trying to program my C64 and then AMIGA in the hope of getting into games but it never came to anything...I even pitched a few AMIGA demos to Dave Jones of DMA...he was very nice but I'm still waiting on a callback.
BTW if you get to San Francisco, Baker Beach is a nice spot to relax...if you don't mind nudity
I remember staying up into the wee small hours trying to program my C64 and then AMIGA in the hope of getting into games but it never came to anything...I even pitched a few AMIGA demos to Dave Jones of DMA...he was very nice but I'm still waiting on a callback.
BTW if you get to San Francisco, Baker Beach is a nice spot to relax...if you don't mind nudity
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