Survival of the Flattest
- Chris
- Introversion Staff
- Posts: 1172
- Joined: Sat Nov 25, 2000 7:28 pm
- Location: Cambridge, UK
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Survival of the Flattest
I think we have to accept here at Introversion that there is no name for Multiwinia that we will immediately like. We’ve been through hundreds of possibilities, some better than others (thanks to all those people who posted suggestions by the way – we really appreciate your help), but very few have leapt out as candidates for the name of our fourth game. In the past we have relied on some sort of mystical inner insight (what Myers Briggs might classify as Introverted Intuition) to light up the _correct_ name when we first hear it, and this has been the case in the past with Uplink, Darwinia, Defcon and Subversion. Once we’d heard each of those names we knew we didn’t have to look any further. Unfortunately we’re still waiting for that wonderful moment to come for Multiwinia, and we’re starting to wonder if it ever will.
Yesterday I recorded a five minute game of Multiwinia in “King of the Hill” mode, between myself and Gary over the Internet. We liked the video so much we’ve decided to release it. I think it’s about time we started showing vids of Multiwinia (as we’ve been doing with Subversion for months now) so here is the first. What you see in this map is basically the King of the Hill training map – its two player only, and it’s the smallest and simplest map we have for this game mode. I’m the green Darwinians and Gary is Red. Feel free to point and laugh as I basically get my arse handed to me by Gary’s aggressive play style.
Format : xvid (download codec here if required)
Resolution : 480 x 300 x 30fps, 5 minutes
Filesize : 77Mb
This is a fairly raw video – we haven’t bothered adding logos or websites or fade-outs or anything like that – this is just what I saw during the game, uncut, recorded to avi. Don’t you just hate it when you download a 200Mb video for a game, only to discover 40% of it is pictures of corporate logos zooming towards the camera? Whoever is responsible for that, stop fucking doing it!
Yesterday I recorded a five minute game of Multiwinia in “King of the Hill” mode, between myself and Gary over the Internet. We liked the video so much we’ve decided to release it. I think it’s about time we started showing vids of Multiwinia (as we’ve been doing with Subversion for months now) so here is the first. What you see in this map is basically the King of the Hill training map – its two player only, and it’s the smallest and simplest map we have for this game mode. I’m the green Darwinians and Gary is Red. Feel free to point and laugh as I basically get my arse handed to me by Gary’s aggressive play style.
Format : xvid (download codec here if required)
Resolution : 480 x 300 x 30fps, 5 minutes
Filesize : 77Mb
This is a fairly raw video – we haven’t bothered adding logos or websites or fade-outs or anything like that – this is just what I saw during the game, uncut, recorded to avi. Don’t you just hate it when you download a 200Mb video for a game, only to discover 40% of it is pictures of corporate logos zooming towards the camera? Whoever is responsible for that, stop fucking doing it!
*Grabs the video*
Comments to come in an edit.
Also for naming, I still vote Digicide.
Edit: Gief game now plx.
Comments to come in an edit.
Also for naming, I still vote Digicide.
Edit: Gief game now plx.
Uplink help: Read the FAQ
- Dirty Harry Potter
- level3
- Posts: 426
- Joined: Mon Apr 17, 2006 8:19 pm
- Location: Denmark
I've had the same problem, VLC player is perfectly capable though :XVarsity wrote:I can never watch any of these videos. I've got XVID installed but the file never plays: I can drag the slider along, but it won't move of its own accord and never get any audio or video. Is there anything wrong with providing a WMV version too?
Dirty Harry Potter wrote:I've had the same problem, VLC player is perfectly capable though :XVarsity wrote:I can never watch any of these videos. I've got XVID installed but the file never plays: I can drag the slider along, but it won't move of its own accord and never get any audio or video. Is there anything wrong with providing a WMV version too?
i usually haver a problem, this is why I often host a copy on Google Vids so that I can watch it, and other with the same problem :/
edit:: dunno about this one yet, it's still downloading. But could we have a wmv version Chris? pls?
Edit 2 :: yay, it works, about to watch it, laughter at you coming right up Chris
Edit 3:: OH MY GOD! gimmie now! Actually, incidentally I think you lost the moment you went for a capture point instead a spawner about 2 seconds into the game :/
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Wow, that looks brilliant, i like the way the trees catch fire from grenade explosions, and the power up crates are a great idea. I agree with martin about why you lost, Gary was able to surround you with his larger army while you attempted to go straight for the points.
I can't wait for this to be released, keep up the good work guys!
I can't wait for this to be released, keep up the good work guys!
- Dirty Harry Potter
- level3
- Posts: 426
- Joined: Mon Apr 17, 2006 8:19 pm
- Location: Denmark
putting it up on Gametrailers right now :S partly to spread the word, partly to allow people here with problems viewing it to view it, and partly to get GTD (virtual currency on Gametrailers).martin wrote:i usually haver a problem, this is why I often host a copy on Google Vids so that I can watch it, and other with the same problem :/
NukeLord wrote:Wow, that looks brilliant, i like the way the trees catch fire from grenade explosions, and the power up crates are a great idea. I agree with martin about why you lost, Gary was able to surround you with his larger army while you attempted to go straight for the points.
I can't wait for this to be released, keep up the good work guys!
Actually the bulk of the army that I did the most damage with was from a couple of handy powerups. Capturing a spawn point a few seconds later than your opponent wont make much of a difference, as we're trying to make sure that the game is decided by a click-fest at the start.
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