Darwinia Highly Commended at Gameshadow Awards

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vic
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Darwinia Highly Commended at Gameshadow Awards

Postby vic » Mon Feb 05, 2007 12:02 pm

Great to hear that despite being nearly two years on from its initial release, Darwinia is still picking up praise. The latest commendations come from the Gameshadow Innovation in Games Festival, in which Darwinia was highly recommended in the Best Games and Innovative Visual Effects Categories. The Gameshadow awards pride themselves on celebrating those titles that really push the boundaries of creativity and innovation, regardless of their size, budget or commerical success, and we're very happy to see that Darwinia has been singled out as noteworthy in the process.

You can find full details of Darwinia's successes here: http://www.gameshadow.com/awards/games/darwinia.asp?category=1
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Postby mibias » Mon Feb 05, 2007 12:09 pm

Amazing... :shock:
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Postby martin » Mon Feb 05, 2007 2:32 pm

How many professional games still win awards two years after release? how many professional games are almost forgotten two years after release?

hmm...
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Postby xander » Mon Feb 05, 2007 3:46 pm

Yay!

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Postby recover » Mon Feb 05, 2007 8:56 pm

Yay, nice work!
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Postby elDiablo » Mon Feb 05, 2007 9:24 pm

martin wrote:How many professional games still win awards two years after release? how many professional games are almost forgotten two years after release?

hmm...


Are you imply Darwinia is not a "professional" game? ;)

Just kidding! And yay for the praise!
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Postby martin » Mon Feb 05, 2007 10:53 pm

elDiablo wrote:
martin wrote:How many professional games still win awards two years after release? how many professional games are almost forgotten two years after release?

hmm...


Are you imply Darwinia is not a "professional" game? ;)

Just kidding! And yay for the praise!


ahem, I think I would be shot at dawn if I tried to revoke IVs indie status :P
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Postby Rkiver » Mon Feb 05, 2007 11:16 pm

Indie IV ftw! etc.

Congrats Introversion.
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Postby deltantor » Tue Feb 06, 2007 12:11 am

i really dont see how locoroco could beat darwinia...i would never buy loco roco, and darwinia is one of the few games that i pirated, then freaked out at how much i liked it, then bought it (albeit through steam with uplink)
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Postby KingAl » Tue Feb 06, 2007 8:07 am

martin wrote:ahem, I think I would be shot at dawn if I tried to revoke IVs indie status :P



If you want to be pedantic, professional merely means doing it for money (i.e. as a 'profession'... geddit?).

Anyway, huzzah for Darwinia.
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Postby Darksun » Tue Feb 06, 2007 1:12 pm

KingAl wrote:If you want to be pedantic, professional merely means doing it for money


Doing it for money, eh?
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Postby KingAl » Tue Feb 06, 2007 1:43 pm

Darksun wrote:
KingAl wrote:If you want to be pedantic, professional merely means doing it for money


Doing it for money, eh?


Heh. Presumably there's no Godwin's law equivalent for sexual innuendo because it's practically inevitable.
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Postby Shwart!! » Wed Feb 07, 2007 1:30 am

Unfortunately.

(offended = me)

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Postby estel » Wed Feb 07, 2007 9:55 am

As some of you may or may not be aware, IV were also shortlisted for an award in the audio design category for the Game Developers Choice awards.

http://kotaku.com/gaming/game-developer ... 234467.php

Company of Heroes (Relic Entertainment / THQ)
- Crispin Hands, John Johnson, Jennifer Lewis, John Tennant
DEFCON: Everybody Dies (Introversion Software)
- Alistair Lindsay, Michael Maidment
Guitar Hero II (Harmonix Music Systems / RedOctane)
- Jeff Allen, Eric Brosius, Izzy Maxwell
Lara Croft Tomb Raider: Legend (Crystal Dynamics / Eidos Interactive)
- Troels Folmann, Karl Gallagher, Mike Peaslee, Gregg Stephens
LocoRoco (Sony Computer Entertainment)
- Kemmei Adachi, Tomonobu Kikuchi, Kouji Niikura, Nobuyuki Shimizu

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