New Darwinia Demo - testers required

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Lord_Doskias
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Postby Lord_Doskias » Mon Jul 18, 2005 6:28 pm

lmao, no offense, but iv are almost never on time with their roadmap.
but since its a high probability, maybe iv will start on the 4th or the 6th :wink:
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Miah
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Postby Miah » Wed Jul 20, 2005 5:10 am

Or the 10th...

Hopefully, I can be a beta-tester for this one, being that I was a Phase 2'er for Mac... and I have a Windows machine now.

And another one with a 6-year-old graphics card. I can hear it shuddering already ^^;;
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Postby Varsity » Thu Jul 21, 2005 5:05 pm

This is a real shame. Have you considered selling through a digital distribution channel instead of, to not mince my words, dumbing down?
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Postby Kajotex » Thu Jul 21, 2005 8:24 pm

Erm i have a question: you are creating a demo to gain more players, right?
isnt it necessary that the specific demos get translated into the language?

how do you want to do this? do you have professional translators or is the translation not involved in the plan?
If possible, try to avoid reading above material.
It contains around 46% of idiocity and 72% of unlogical stuff.
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Postby xander » Thu Jul 21, 2005 8:47 pm

Kajotex wrote:Erm i have a question: you are creating a demo to gain more players, right?
isnt it necessary that the specific demos get translated into the language?

how do you want to do this? do you have professional translators or is the translation not involved in the plan?


All of the translations that I know about are being done by users that speak the language. As far as I know, the only complete translations are a Russian and Italian translation. I assume that the new demo will be similar, in that community members will have to do the work. IV only consists of a few people, and I doubt they have the resources to hire a professional translator, let alone several.

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Kajotex
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Postby Kajotex » Thu Jul 21, 2005 8:52 pm

ok thanks for your answer
If possible, try to avoid reading above material.

It contains around 46% of idiocity and 72% of unlogical stuff.
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Postby Miah » Sat Jul 23, 2005 5:35 am

I'm also working on Spanish.

Like, when I'm not doing Onlink. Which is not a lot, now.

Speaking of which, I'm looking for someone who knows a program (preferably a free one) can can edit font files on the PC (I know of FontMonger for the Mac... but that machine isn't working still)
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Postby Lord_Doskias » Sat Jul 23, 2005 9:40 am

oh i had one for a bit. i forgot the name, but i might have it on a cd somewhere. if i find it, ill let you know
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Postby The_Trekkie » Sat Jul 30, 2005 3:56 am

I hope I get picked...

However, I have never won a random selection/raffle competition before.
Captain: Ssrew the torpedoes, ramming speed!

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Postby xander » Sat Jul 30, 2005 6:27 am

The_Trekkie wrote:I hope I get picked...

However, I have never won a random selection/raffle competition before.


This isn't random selection. Near as I can tell, the folk at IV are looking for two things:
1) Unique hardware on which to test things (thus having a funky sound card would be a plus)
2) People who are active in the forums, and have a proven track record of reporting/tracking down bugs

As you are new, you are unlikely to be selected based on the first criteria (though finding the 'bug' with the debug camera on your own wins you points in my book -- I've been complaining about that one since beta4 :P ). However, if you have a machine with an odd configuration, like a strange video card, or some funky Linux distro, you may have a fairly good chance.

At any rate, good luck!

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Postby da_zeg » Sat Jul 30, 2005 2:10 pm

I wouldnt have thought this would be as hardware based, from what i can guess, much of the code (if not all) for the rendering and the sound system will remain pretty much the same, and (most of) the hardware specific bugs have been found and/or fixed so far.

But I suppose a fair bit of new hardware has been released since then and this should be probably tested.
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Postby xander » Sat Jul 30, 2005 4:50 pm

da_zeg wrote:I wouldnt have thought this would be as hardware based, from what i can guess, much of the code (if not all) for the rendering and the sound system will remain pretty much the same, and (most of) the hardware specific bugs have been found and/or fixed so far.

But I suppose a fair bit of new hardware has been released since then and this should be probably tested.


Yeah, I rather assumed that activity on the boards would be more significant. However, I am willing to bet that odd configurations are still a plus. John is still trying to get an installer working properly on some AMD64 Linux systems...

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Postby Starfyre » Sat Jul 30, 2005 5:29 pm

Miah Helpmann wrote:I'm also working on Spanish.


German's almost done as well! :D (nope, it didn't die).
I offered IV free cookies in my signup. Subtle bribes are the key to... eh... nevermind. I have no idea where I was going with that.


Miah Helpmann wrote:Speaking of which, I'm looking for someone who knows a program (preferably a free one) can can edit font files on the PC (I know of FontMonger for the Mac... but that machine isn't working still)


Gave this a try?
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Miah
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Re: New Darwinia Demo - testers required

Postby Miah » Sat Jul 30, 2005 6:11 pm

Heh, thanks for that Starfyre... this helps ;)

Also, your subtle bribes have no value here!

And I say that, only because...
Chris wrote:Existing Phase 2 testers who re-apply now will be automatically accepted, in recognition of the work they put in testing the full game for us.

;)
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Postby Maniack » Sat Jul 30, 2005 9:23 pm

Applied :wink:

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