Sub glitch
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Sub glitch
After enemy subs launched, they were revealed for the duration of the game (kept the "Launch Detected" symbol while moving).
This was on the Steam version (if different from non-steam).
*I meant Australia in the game chat (bad at geography, apparently).
System specs:
Windows 7 (64) Professional
Intel Core 2 Duo &5800 @2GHz; 4GB Ram
NVIDIA GeForce 9300M GS (Driver version: 8.15.11.8631)
This was on the Steam version (if different from non-steam).
*I meant Australia in the game chat (bad at geography, apparently).
System specs:
Windows 7 (64) Professional
Intel Core 2 Duo &5800 @2GHz; 4GB Ram
NVIDIA GeForce 9300M GS (Driver version: 8.15.11.8631)
Re: Sub glitch
Posted twice.. delete
Last edited by Korean on Mon Apr 30, 2012 8:51 pm, edited 1 time in total.
Re: Sub glitch
EVACCANEER wrote:After enemy subs launched, they were revealed for the duration of the game (kept the "Launch Detected" symbol while moving).
This was on the Steam version (if different from non-steam).
[img]http://i.imgur.com/VYBGU.png[img]
[img]http://i.imgur.com/fjMu3.png[img]
*I meant Australia in the game chat (bad at geography, apparently).
System specs:
Windows 7 (64) Professional
Intel Core 2 Duo &5800 @2GHz; 4GB Ram
NVIDIA GeForce 9300M GS (Driver version: 8.15.11.8631)
Ahahaha probably just a glitch. It happens when I spec a game, at the first 5 seconds or so. All the nuke units get that sign for like 3 secs.
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- level2
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Yeah, it is definitely useful in chasing down enemy subs attempting to evade me. However from what I can tell, there are two ways so far that would most certainly break the lock: surface briefly then submerge right away or destroy said aircraft carrier.kudayta wrote:Experiment632 wrote:I noticed that once a carrier in sonar mod spots a sub, its stays locked on that sub no matter how far away the sub moves.
Yep, that's an important "glitch" in the game. Use that knowledge wisely.
Experiment632 wrote:Yeah, it is definitely useful in chasing down enemy subs attempting to evade me. However from what I can tell, there are two ways so far that would most certainly break the lock: surface briefly then submerge right away or destroy said aircraft carrier.kudayta wrote:Experiment632 wrote:I noticed that once a carrier in sonar mod spots a sub, its stays locked on that sub no matter how far away the sub moves.
Yep, that's an important "glitch" in the game. Use that knowledge wisely.
Or if the carrier switches from anti-sub mode.
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Doubt an human player would willing switch their carrier to fighter or bomber mode, especially if it has escort battleships and/or other carriers in fighter mode.kudayta wrote:Experiment632 wrote:Yeah, it is definitely useful in chasing down enemy subs attempting to evade me. However from what I can tell, there are two ways so far that would most certainly break the lock: surface briefly then submerge right away or destroy said aircraft carrier.kudayta wrote:Experiment632 wrote:I noticed that once a carrier in sonar mod spots a sub, its stays locked on that sub no matter how far away the sub moves.
Yep, that's an important "glitch" in the game. Use that knowledge wisely.
Or if the carrier switches from anti-sub mode.
- AIRburst95
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- bert_the_turtle
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It would help if you could find the conditions under which this nuke-symbols-don't-go-away glitch happens. Like, only if you play a previous game. Or only if you spent X amount of time in realtime mode. It seems to be a clientside thing, I don't think it gets reproduced reliably in recordings. I'd like to fix it for minicom.
bert_the_turtle wrote:It would help if you could find the conditions under which this nuke-symbols-don't-go-away glitch happens. Like, only if you play a previous game. Or only if you spent X amount of time in realtime mode. It seems to be a clientside thing, I don't think it gets reproduced reliably in recordings. I'd like to fix it for minicom.
I've only seen it happen when I would resync in a match while launches happened during my loading time.
- tllotpfkamvpe
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The only thing I did out of the ordinary is cycle from RT to 2x (once every five seconds or so) to kill bombers with fighters. The nuke symbols appeared when opponent launched nukes and remained for the duration of the game (for all subs and silos, unless they were killed).
The game was hosted on the Mac steam client, though.
The game was hosted on the Mac steam client, though.
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