Sorry if this has been covered elsewhere, but I couldn't find anything.
I've been messing with the wroldsize option to try it out, and have discovered that fighters and bombers fuel ranges are not affected. And not in a good way. For example, on a map with worldsize 50, everything should have twice the range, twice the speed etc. Well, the airfields have red combat range circles that are correctly scaled, but the aircraft that get launched have actual ranges that are not scaled to match. Its not a game breaker exactly, but i think it severely reduces the point of playing with different world sizes.
So... bug report? Now what?
fighter range under modified world size
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- bert_the_turtle
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- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
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No, I'm talking generally. Defcon's network model is that all clients send their input to the server, the server distributes that to all clients, and each client simulates the game according to the collected input. If the clients run different versions with different game rules, they simulate different outcomes. They go out of sync. That's why you can't let different game code revisions play together.
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