Basic AI Improvements
Posted: Tue Apr 05, 2011 5:59 pm
One of the biggest problems in Defcon is that after waiting in que to get a multi-player game, one player abruptly quits, and botches the game. But the negative effect of early departures can be minimized with two very simple modifications to the AI: 1) any silo left open (but without a target command) by the departed player is immediately closed and 2) any sub that has emptied all nukes is placed on active ping.
Teammates of departed players may wish to play on, and these two simple AI tweaks could really make a difference.
Teammates of departed players may wish to play on, and these two simple AI tweaks could really make a difference.