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Basic AI Improvements

Posted: Tue Apr 05, 2011 5:59 pm
by -- Tobias --
One of the biggest problems in Defcon is that after waiting in que to get a multi-player game, one player abruptly quits, and botches the game. But the negative effect of early departures can be minimized with two very simple modifications to the AI: 1) any silo left open (but without a target command) by the departed player is immediately closed and 2) any sub that has emptied all nukes is placed on active ping.

Teammates of departed players may wish to play on, and these two simple AI tweaks could really make a difference.

Posted: Wed Apr 06, 2011 5:26 pm
by Ace Rimmer
A much better and simpler tweak would be to allow teamsharing once the CPU takes over. Of course, this would probably need to be preceeded by a change to the code that allows selective teamsharing, that is, only allies can share teams, not enemies.

Posted: Sat Jul 09, 2011 3:03 pm
by Pure Amazing
I also think that the AI should randomly choose yes or no when deciding if someone should be allowed in or kicked from and alliance etc this would allow the AI to at least be allowed to get involved diplo matches alot more.

Posted: Sat Jul 09, 2011 3:46 pm
by trickser
Speaking of simple AI tweaks, it should quit any alliance in Diplomacy.