Posted: Tue Jul 20, 2010 4:32 pm
bert_the_turtle,
Correct I don't see how multiplayer would work unless it was some MMPORG and everything was set to 'real time' (or at least real time on the most nano level)
but then I supposed others who have mentioned this time and again would be correct in saying that such a dragged out and prolonged warfare would take too much attention away from what is the general theme of Defcon. Even great movies, stories, and friendships have time limited.. I understand when you drag out a game that should have last 30minutes to 30 days the whole essence of it is lost. As much as I loved to watch the movie Titanic had it last 8 hours instead of 3.5 hours even I'd get bored of it.
As for singleplayer I don't see why this couldn't be done (absent the economic recession and death of PC gaming) it would be "turn based" in the sense that the player controls the turns and the time rate. And the player wouldn't even have to be everywhere doing everything at once. If you play as weapons control and do well that "score"/rank is remembered and reflected and migrated to every other allianced submarine weapons control station, you eventually move up to Captain and your command style, your stats, your preferences are copied to all other captains of the similar types of ships or fleets.. Basically in this manner you could personalized your entire military to reflect your style, or skills and ability, your values and believes and then spend most of your time on the high level, (or do time compression and let the NPC versions of you do the battle in warped time) and then only every down and then go down to one of the lower levels and play the game that way.
Correct I don't see how multiplayer would work unless it was some MMPORG and everything was set to 'real time' (or at least real time on the most nano level)
but then I supposed others who have mentioned this time and again would be correct in saying that such a dragged out and prolonged warfare would take too much attention away from what is the general theme of Defcon. Even great movies, stories, and friendships have time limited.. I understand when you drag out a game that should have last 30minutes to 30 days the whole essence of it is lost. As much as I loved to watch the movie Titanic had it last 8 hours instead of 3.5 hours even I'd get bored of it.
As for singleplayer I don't see why this couldn't be done (absent the economic recession and death of PC gaming) it would be "turn based" in the sense that the player controls the turns and the time rate. And the player wouldn't even have to be everywhere doing everything at once. If you play as weapons control and do well that "score"/rank is remembered and reflected and migrated to every other allianced submarine weapons control station, you eventually move up to Captain and your command style, your stats, your preferences are copied to all other captains of the similar types of ships or fleets.. Basically in this manner you could personalized your entire military to reflect your style, or skills and ability, your values and believes and then spend most of your time on the high level, (or do time compression and let the NPC versions of you do the battle in warped time) and then only every down and then go down to one of the lower levels and play the game that way.