my take on Battleships and nuke decoys, hopefully different.

Ideas for expansions and improvements to Defcon

Moderator: Defcon moderators

Marko Dash
level0
Posts: 2
Joined: Fri Dec 26, 2008 1:55 am

my take on Battleships and nuke decoys, hopefully different.

Postby Marko Dash » Fri Dec 26, 2008 2:34 am

I've browsed through the various ideas posted and while there are numerous threads about these two subjects none that I've found have thought of these particular ideas.

Battleships: I've read through quite a number of threads trying to propose a 2nd ability for the battleship, but out of everything from laying mines to launching boarding parties i haven't seen this one. missile defense mode: while in this mode the battleship becomes a mobile ABM platform engaging ballistic missiles like a silo and allowing a flexible outer defense. the downside is that while in this mode the battleship cannot engage normal targets, so other units can fire on it without retaliation. the ability to shell land targets (with a relatively low hit chance) within range would add a significant use for the BBs after the enemy's navy is destroyed.


Nuke missile decoys: the response I've seen for this is, "why would you want a missile that acts just like a nuke but does no damage, if a live nuke would do the same thing with the benefit of doing damage if it does hit." the idea i came up with is actually very simple, just make the decoy have quite a bit lower chance of being destroyed thus allowing the live nukes through while the defenses are tied up shooting at the decoy. The down side to this? have the disarm option be used to make a missile the decoy with a suitable change time.


as this is my first post after browsing for a few days and registering I'll go get the fire retardant.
Why?
level5
level5
Posts: 1371
Joined: Thu Jun 26, 2008 11:34 pm
Location: Verona

Postby Why? » Fri Dec 26, 2008 2:50 am

Good ideas, but it seems there is no plan to change the gameplay of Defcon. Perhaps if a Defcon 2 happens, they will incorporate some of the ideas, tho.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Re: my take on Battleships and nuke decoys, hopefully differ

Postby xander » Fri Dec 26, 2008 6:49 am

Marko Dash wrote:Battleships: ... missile defense mode.

Actually, battleships used to be able to shoot down nukes. The ability was removed because it was too powerful.

xander
User avatar
sfericz
level5
level5
Posts: 1336
Joined: Thu Mar 27, 2008 7:25 am
Location: USA
Contact:

Re: my take on Battleships and nuke decoys, hopefully differ

Postby sfericz » Sat Dec 27, 2008 6:07 am

xander wrote:
Marko Dash wrote:Battleships: ... missile defense mode.

Actually, battleships used to be able to shoot down nukes. The ability was removed because it was too powerful.

xander


Wow, did they have a large AA range, or were they only able to shoot what they were 'really' close too?


I've said this in another thread, but I think the only other way BB's could be used differently is to allow them to move onto land, to protect silos from scouting fighters/bombers.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Re: my take on Battleships and nuke decoys, hopefully differ

Postby xander » Sat Dec 27, 2008 5:03 pm

sfericz wrote:Wow, did they have a large AA range, or were they only able to shoot what they were 'really' close too?


I've said this in another thread, but I think the only other way BB's could be used differently is to allow them to move onto land, to protect silos from scouting fighters/bombers.

The ability was removed before I was accepted into the beta (and may even have been removed before the beta began -- I don't rightly remember), thus I cannot comment.

xander
User avatar
red rouge
level1
level1
Posts: 62
Joined: Thu Jul 09, 2009 5:42 pm
Location: manchester whooo

Postby red rouge » Tue Jul 14, 2009 7:01 pm

i think you should be able to set the fighter to circle buildings like nukes and radar although this would only be usefull if fighetrs could shoot down nukes
User avatar
bert_the_turtle
level5
level5
Posts: 4795
Joined: Fri Oct 13, 2006 6:11 pm
Location: Cologne
Contact:

Postby bert_the_turtle » Tue Jul 14, 2009 7:13 pm

Start...
checking...
the...
last...
post...
dates...
before...
you...
answer...
DAMMIT.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Tue Jul 14, 2009 11:34 pm

red rouge wrote:i think you should be able to set the fighter to circle buildings like nukes and radar although this would only be usefull if fighetrs could shoot down nukes

Stab! Stab! Stabbity stab stab stab!

xander

Return to “Think Tank”

Who is online

Users browsing this forum: No registered users and 2 guests