I've browsed through the various ideas posted and while there are numerous threads about these two subjects none that I've found have thought of these particular ideas.
Battleships: I've read through quite a number of threads trying to propose a 2nd ability for the battleship, but out of everything from laying mines to launching boarding parties i haven't seen this one. missile defense mode: while in this mode the battleship becomes a mobile ABM platform engaging ballistic missiles like a silo and allowing a flexible outer defense. the downside is that while in this mode the battleship cannot engage normal targets, so other units can fire on it without retaliation. the ability to shell land targets (with a relatively low hit chance) within range would add a significant use for the BBs after the enemy's navy is destroyed.
Nuke missile decoys: the response I've seen for this is, "why would you want a missile that acts just like a nuke but does no damage, if a live nuke would do the same thing with the benefit of doing damage if it does hit." the idea i came up with is actually very simple, just make the decoy have quite a bit lower chance of being destroyed thus allowing the live nukes through while the defenses are tied up shooting at the decoy. The down side to this? have the disarm option be used to make a missile the decoy with a suitable change time.
as this is my first post after browsing for a few days and registering I'll go get the fire retardant.
my take on Battleships and nuke decoys, hopefully different.
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Marko Dash
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Re: my take on Battleships and nuke decoys, hopefully differ
Marko Dash wrote:Battleships: ... missile defense mode.
Actually, battleships used to be able to shoot down nukes. The ability was removed because it was too powerful.
xander
Re: my take on Battleships and nuke decoys, hopefully differ
xander wrote:Marko Dash wrote:Battleships: ... missile defense mode.
Actually, battleships used to be able to shoot down nukes. The ability was removed because it was too powerful.
xander
Wow, did they have a large AA range, or were they only able to shoot what they were 'really' close too?
I've said this in another thread, but I think the only other way BB's could be used differently is to allow them to move onto land, to protect silos from scouting fighters/bombers.
Re: my take on Battleships and nuke decoys, hopefully differ
sfericz wrote:Wow, did they have a large AA range, or were they only able to shoot what they were 'really' close too?
I've said this in another thread, but I think the only other way BB's could be used differently is to allow them to move onto land, to protect silos from scouting fighters/bombers.
The ability was removed before I was accepted into the beta (and may even have been removed before the beta began -- I don't rightly remember), thus I cannot comment.
xander
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