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Ideas for expansions and improvements to Defcon

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Forrest Krunk
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Postby Forrest Krunk » Mon Sep 22, 2008 8:55 am

i lil bit crazy but weather influencs on navy and nukes, also if your ally drops the abililty to take over their fleet...ridiculous or just crazy? these would be big improvements....
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Postby xander » Mon Sep 22, 2008 3:05 pm

And in chess, instead of capturing enemy pieces, you should be able to convert them to your team! And there should be weather on the chess board to better simulate actual battlefield conditions! These would be great improvements!

...

Defcon is a good game not because it seeks to accurately model the world, but because it is so very abstract and simple. Adding weather into the game would detract from that simplicity. In other games, weather might be appropriate to model, but it is not really appropriate in Defcon. With regards to taking over allied units if your ally drops, that would be rather unfair, don't you think?

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Postby Forrest Krunk » Mon Sep 22, 2008 5:36 pm

it's only an idea i had and thought it might spark a lil disussion, your points are valid xander
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Postby Why? » Mon Sep 22, 2008 7:49 pm

Interesting ideas, but I think most any change to the actual game-play might complicate it too much. Playing with two territories can be tough to manage, even when your opponents have two as well. Weather is a neat idea, but I think it'll piss people off more than anything. :lol:

A newbie, name Bugs Bunny, suggested having land units; like tanks, infantry and artillery. Cool idea, but again, it would make things too complex, and take ages to play.
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Postby Nightwatch » Mon Sep 22, 2008 7:59 pm

Why? wrote:A newbie, name Bugs Bunny, suggested having land units; like tanks, infantry and artillery. Cool idea, but again, it would make things too complex, and take ages to play.
Are you mad?
Never mention landunits when xander is around.

And he always is
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Postby Ace Rimmer » Mon Sep 22, 2008 8:14 pm

Nightwatch wrote:
Why? wrote:A thousand people or more have suggested having land units since Defcon has been around; like tanks, infantry and artillery. Cool idea for some other game, but again, it would make things too complex, and take ages to play.
Are you mad?
Never mention land units when xander is around.

And he always is ornery *dodges shotgun blast*
:)

Fix'd. :wink:
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Postby xander » Mon Sep 22, 2008 8:25 pm

Why? wrote:\Playing with two territories can be tough to manage, even when your opponents have two as well.

Actually, it is already possible to play with two (or three) territories.

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Postby Gulidar » Tue Sep 23, 2008 12:44 pm

suggested having land units; like tanks, infantry and artillery.


Well, as a russian player, i would like to see tanks and artillery tearing apart Europe and Asia even before defcon1 :lol:

But seriously - mobile icbm launchers would be even better. Like one shot surface subs with unlimited range, you know.
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Postby torq » Tue Sep 23, 2008 2:19 pm

A funny discussion. I've been away for almost a year and here am I - I'm back and I see the same topics over and over again. :)

Seriously, AFAIK, the beta of defcon had something that was called hurricane, and it had UFOs also )

The only thing I wish defcon were capable of is the ability to use your ally's airfields and carriers and also rearm your bombers there.
Of course it should be tweakable, but I hate to see it when my ally has several carriers full of nukes but has no bombers to deliver them while I have many bombers but not a single nuke left.
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Postby bert_the_turtle » Tue Sep 23, 2008 2:28 pm

It would of course be extra funny if you'd use said nukes on your ally then.
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Postby torq » Tue Sep 23, 2008 2:30 pm

bert_the_turtle wrote:It would of course be extra funny if you'd use said nukes on your ally then.


It's one of the hazards of making alliances.
Seriously, using your ally's airfield is one of the purposes of any military alliance.
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Postby Ace Rimmer » Tue Sep 23, 2008 3:26 pm

torq wrote:
bert_the_turtle wrote:It would of course be extra funny if you'd use said nukes on your ally then.


It's one of the hazards of making alliances.
Seriously, using your ally's airfield is one of the purposes of any military alliance.

Team switching? :wink:
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Postby torq » Tue Sep 23, 2008 7:17 pm

Ace Rimmer wrote:
torq wrote:
bert_the_turtle wrote:It would of course be extra funny if you'd use said nukes on your ally then.


It's one of the hazards of making alliances.
Seriously, using your ally's airfield is one of the purposes of any military alliance.

Team switching? :wink:


You can't land a bomber on somebody else's airfield even with team switching on.
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Postby Ace Rimmer » Tue Sep 23, 2008 7:34 pm

torq wrote:
Ace Rimmer wrote:
torq wrote:
bert_the_turtle wrote:It would of course be extra funny if you'd use said nukes on your ally then.


It's one of the hazards of making alliances.
Seriously, using your ally's airfield is one of the purposes of any military alliance.

Team switching? :wink:


You can't land a bomber on somebody else's airfield even with team switching on.

True, but I was really referring to bert's statement, just too lazy to make it "right".
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Postby Cnl_Death » Mon Oct 06, 2008 2:09 am

that'd be hilarious.... ally with someone.... arm your bombers at their airfields and then bomb the crap out of the using their own nuclear weapons.....
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