the world is not flat!

Ideas for expansions and improvements to Defcon

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gob
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the world is not flat!

Postby gob » Thu Aug 23, 2007 3:23 pm

hi,
i'd like the world to be round! that would give us real distances...
probalby not really easy o change this. but maybe for defcon 2
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xander
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Re: the world is not flat!

Postby xander » Thu Aug 23, 2007 4:16 pm

gob wrote:hi,
i'd like the world to be round! that would give us real distances...
probalby not really easy o change this. but maybe for defcon 2

Defcon is a game, not a simulation. A flat world is part of the game. Though I would note that the Defcon map is not flat -- it is a cylinder. Also, everyone knows that Defcon 2 would suck, because you can only launch nukes at Defcon 1. That, and IV don't do sequels.

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Feud
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Re: the world is not flat!

Postby Feud » Thu Aug 23, 2007 4:50 pm

xander wrote: That, and IV don't do sequels.

xander


Just out of curiosity xander, since you've been here much longer then I and probably know more about the subject then I do, is that a stated company policy, or is it a de facto result of them having so few titles produced so far?
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Re: the world is not flat!

Postby Ace Rimmer » Thu Aug 23, 2007 5:23 pm

gob wrote:hi,
i'd like the world to be round! that would give us real distances...
probalby not really easy o change this. but maybe for defcon 2

[Jeff Foxworthy]"The Word According to Gob"[/Jeff Foxworthy]
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xander
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Re: the world is not flat!

Postby xander » Thu Aug 23, 2007 7:43 pm

Feud wrote:
xander wrote: That, and IV don't do sequels.

xander


Just out of curiosity xander, since you've been here much longer then I and probably know more about the subject then I do, is that a stated company policy, or is it a de facto result of them having so few titles produced so far?

A bit of both, actually. It is a bit of a running joke, but it is also in line with comments that Chris has made. To quote the Manifesto:
It takes two years to write a game, and in most cases about 10% of that time is spent on game design, usually at the start and end. This is the wrong way around, since the game engines are fundamentally all the same and the games themselves are what is supposed to be different. The fact that every games company under the sun has written their own particle engine, or their own skeletal animation system, or their own physics library is symptomatic of the problem. THEY ALL DO THE SAME THING. They also all cost a fortune and take months to implement.

I read that to mean that creating different games -- original and unique games -- is more important than rehashing old territory.

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Postby martin » Thu Aug 23, 2007 8:31 pm

manifesto...? did I miss something 0o
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Re: the world is not flat!

Postby shinygerbil » Fri Aug 24, 2007 12:18 am

gob wrote:probalby not really easy o change this. but maybe for defcon 2


Defcon 2 is just the same as Defcon 3. You'd still need to wait for Defcon 1 before you can nuke
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KingAl
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Postby KingAl » Fri Aug 24, 2007 4:15 am

martin wrote:manifesto...? did I miss something 0o


The Uplink bonus disk? Also, Chris ruled out making Uplink 2 (at the Darwinia launch party?) and one presumes that's the case for subsequent games. Except Multiwinia. But we all know that isn't really a sequel.
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Postby martin » Fri Aug 24, 2007 10:18 am

ah, I never got the bonus disk - I joined the IV scene with darwinia and they'd stopped the bonus disk :(

But thanks for the download :D
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Re: the world is not flat!

Postby Fidel » Sat Aug 25, 2007 1:08 pm

gob wrote:hi,
i'd like the world to be round! that would give us real distances...
probalby not really easy o change this. but maybe for defcon 2


Hi, i`d like to have lots of money. And i like triangles, so why not a triangular world?
Shall we play a game of chess ? Y/N
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Re: the world is not flat!

Postby xyzyxx » Sat Aug 25, 2007 1:24 pm

xander wrote:Also, everyone knows that Defcon 2 would suck, because you can only launch nukes at Defcon 1.
:lol: :lol: :lol: :lol: :lol: :lol:
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