Music Shutoff and the ability to play MP3's or CD's from the

Ideas for expansions and improvements to Defcon

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krogoth
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Music Shutoff and the ability to play MP3's or CD's from the

Postby krogoth » Thu Jul 26, 2007 7:13 pm

A music shutoff would be great, and even more better if it had a way to play MP'3 or CD's directly from the game.
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Postby Feud » Thu Jul 26, 2007 7:57 pm

There is already a mod to remove the music. Further, I think it was Chris who explained how to remove music from the game (allowing it fit on a floppy disk).
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Postby NeoThermic » Thu Jul 26, 2007 8:01 pm

Feud wrote:There is already a mod to remove the music. Further, I think it was Chris who explained how to remove music from the game (allowing it fit on a floppy disk).


You have to do more than that to fit Defcon on a floppy disk! (without the sounds, Defcon is a hefty 1.54MB)

Try my guide. It's in uber beta (I've not applied any style or actually checked it properly to see if it works. If it breaks, try to fix it and poke me!):
http://www.neothermic.com/defcon/flopcon.html

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Postby Feud » Fri Jul 27, 2007 12:31 am

Or you could go with the Micromod...

http://forums.introversion.co.uk/defcon/viewtopic.php?t=2209&highlight=usb

Except the links in it seem to be broken, and it didn't seem to make it too the modlist.
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Postby NeoThermic » Sat Jul 28, 2007 4:04 pm

Eh, well, I've been doing the fitting Defcon on a floppy thing since the early alphas (everything was a bit smaller back then), I've just taken the time to write my solution up. :P

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Postby Feud » Sat Jul 28, 2007 5:55 pm

NeoThermic wrote:Eh, well, I've been doing the fitting Defcon on a floppy thing since the early alphas (everything was a bit smaller back then), I've just taken the time to write my solution up. :P

NeoThermic


The funny thing is, I don't think that the computers at my school even have floppy drives on them, and my personal computer doesn't either. I haven't even seen a floppy disk in probably three or four years.

So, I have a question about it. When you get it trimmed down enough to fit on a floppy, do floppy drives have enough read speed to actually run the program straight off the disk, or is a copy to the hard drive required?
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Postby xander » Sat Jul 28, 2007 5:59 pm

Feud wrote:
NeoThermic wrote:Eh, well, I've been doing the fitting Defcon on a floppy thing since the early alphas (everything was a bit smaller back then), I've just taken the time to write my solution up. :P

NeoThermic


The funny thing is, I don't think that the computers at my school even have floppy drives on them, and my personal computer doesn't either. I haven't even seen a floppy disk in probably three or four years.

So, I have a question about it. When you get it trimmed down enough to fit on a floppy, do floppy drives have enough read speed to actually run the program straight off the disk, or is a copy to the hard drive required?

I would assume that everything is loaded into RAM, and that once the program has been loaded from the disk, it doesn't need to write to disk any longer (or read from the disk any longer).

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Postby Montyphy » Sun Jul 29, 2007 10:43 am

xander wrote:I would assume that everything is loaded into RAM, and that once the program has been loaded from the disk, it doesn't need to write to disk any longer (or read from the disk any longer).


Unless you take a screenshot and cause Defcon to crash because there isn't enough space to write to the floppy disc. :P
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Postby Feud » Sun Jul 29, 2007 7:20 pm

Montyphy wrote:
xander wrote:I would assume that everything is loaded into RAM, and that once the program has been loaded from the disk, it doesn't need to write to disk any longer (or read from the disk any longer).


Unless you take a screenshot and cause Defcon to crash because there isn't enough space to write to the floppy disc. :P


Lol, that's a good point. Fortunately, I use a 1gig USB stick for my portable gaming.
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Postby torig » Mon Jul 30, 2007 10:42 am

Montyphy wrote:
xander wrote:I would assume that everything is loaded into RAM, and that once the program has been loaded from the disk, it doesn't need to write to disk any longer (or read from the disk any longer).


Unless you take a screenshot and cause Defcon to crash because there isn't enough space to write to the floppy disc. :P


Which is why Neothermic's guide clearly states not to 'p' while playing :P
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Postby NeoThermic » Mon Jul 30, 2007 2:48 pm

xander wrote:
Feud wrote:
NeoThermic wrote:Eh, well, I've been doing the fitting Defcon on a floppy thing since the early alphas (everything was a bit smaller back then), I've just taken the time to write my solution up. :P

NeoThermic


The funny thing is, I don't think that the computers at my school even have floppy drives on them, and my personal computer doesn't either. I haven't even seen a floppy disk in probably three or four years.

So, I have a question about it. When you get it trimmed down enough to fit on a floppy, do floppy drives have enough read speed to actually run the program straight off the disk, or is a copy to the hard drive required?

I would assume that everything is loaded into RAM, and that once the program has been loaded from the disk, it doesn't need to write to disk any longer (or read from the disk any longer).

xander


HA!

Sync log, debug log, any preferences changes... those will cause writes to the disk. After Defcon starts, it must execute a read for the auth key, so there's a read. In short, although the floppy won't be in high usage, it'll be used here-and-there...

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Postby xander » Mon Jul 30, 2007 3:53 pm

NeoThermic wrote:Sync log, debug log, any preferences changes... those will cause writes to the disk. After Defcon starts, it must execute a read for the auth key, so there's a read. In short, although the floppy won't be in high usage, it'll be used here-and-there...

NeoThermic

Yeah, I thought of that not long after I posted. My plan was to wait for you to correct me before asking my next question, which is: are those reads and writes enough to slow the game down?

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Postby Feud » Mon Jul 30, 2007 4:13 pm

xander wrote:
NeoThermic wrote:Sync log, debug log, any preferences changes... those will cause writes to the disk. After Defcon starts, it must execute a read for the auth key, so there's a read. In short, although the floppy won't be in high usage, it'll be used here-and-there...

NeoThermic

Yeah, I thought of that not long after I posted. My plan was to wait for you to correct me before asking my next question, which is: are those reads and writes enough to slow the game down?

xander


Well, the auth key would be done before the game started, so I would think that one wouldn't matter. It seems like only the synch log and the preferances would be a factor, and you can remove the preferances one if you just do any style editing and other preferance changes on the larger caopy (your non-portable version).

So, if it's just the synch log going on, I don't think it would be too big a deal (they are only a few kilobytes in size).
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Postby NeoThermic » Mon Jul 30, 2007 4:21 pm

xander wrote:
NeoThermic wrote:Sync log, debug log, any preferences changes... those will cause writes to the disk. After Defcon starts, it must execute a read for the auth key, so there's a read. In short, although the floppy won't be in high usage, it'll be used here-and-there...

NeoThermic

Yeah, I thought of that not long after I posted. My plan was to wait for you to correct me before asking my next question, which is: are those reads and writes enough to slow the game down?

xander


The longest reads are the initial ones. Defcon doesn't slowdown much once running, but Flopcon does take an age to start up.

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Postby 0mnicide » Mon Jul 30, 2007 4:43 pm

NeoThermic wrote:The longest reads are the initial ones. Defcon doesn't slowdown much once running, but Flopcon does take an age to start up.


Just out of curiousity, wouldn't it be faster to just dump the floppy to the HD first and delete it after if you needed to? I mean, what possible reason would you really have to run directly from a floppy?

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