Most desired /crucial bug fix?

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torig
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Most desired /crucial bug fix?

Postby torig » Wed Jul 25, 2007 2:58 pm

In the same vein as the "Most desired patch upgrade thread overe here, which was created by IV themselves, I thought the community could perhaps send a signal on which bugs are really perceived to be showstoppers or at least to deserve the most attention?

I don't know about IVs intentions to patch Defcon any further, but I have the feeling these are honest guys that want to bring us an enjoyable experience. Hence, if we can tell them _something is badly broken_ I feel they'll care enough to at least look into it, even if it was just 1 item.

Also the bug report forum is quite nicely filled nowadays, with lots of reports floating around, but no real evidence of acknowledgement. I don't take that as evidence IV doesn't care - more that they are quite busy on some other things - but perhaps we should help trim down the bug reports and point out some fairly big ones?

In that spirit, I'll make a poll, but once it's made I can't add to it (less a moderator does) so if my list is too short, I apologise up front.

I'd say manual targetting -as analyzed by xander- is really showstopping and needs to be dealt with.
A sub not shooting at the target you give it is plain silly. xander has reported the same behaviour for bombers, fighters and silos though !! (though I "questioned" the fighters, have verified the silos for myself, was aware of broken sub targetting already and am unsure about bombers)

Please only post _bugs_ ; not feature requests. Thanks!
I hope this will benefit IV (in terms of time/improvement of customer satisfaction & help lead to a bigger customer base), and us all at the same time.

(Erhm I seem unable to create a poll in the think thank? :? No poll it is then, sorry.)
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bert_the_turtle
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Postby bert_the_turtle » Wed Jul 25, 2007 3:55 pm

Definitely, manual targetting should get first priority, if it is indeed as xander describes (haven't tested it myself).

Bombers and fighters turning into the wrong direction to get to their destination. I lost count on how many times this made my bombers go in needless circles, wasting precious time. And I don't play that much.

I'd like to see my cheats fixed for good. There is only so much I can do against them with DedCon.

Lastly, the aspect ratio problem: http://forums.introversion.co.uk/defcon ... php?t=4547 It's not really important, but may be worth inspection in case it is easy to fix.
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PSBirch
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Postby PSBirch » Wed Jul 25, 2007 6:07 pm

bert_the_turtle wrote:Bombers and fighters turning into the wrong direction to get to their destination. I lost count on how many times this made my bombers go in needless circles, wasting precious time. And I don't play that much.


On this, the naval pathing bugs that will have ships going in the direction OPPOSITE of what is indicated.
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Hyperion
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Postby Hyperion » Fri Aug 10, 2007 4:20 am

This isn't a bug but rather a concern...if the AA manual targetting is modified won't it slow down the game significantly? to a rather rediculous level of micro management :?
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xander
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Postby xander » Fri Aug 10, 2007 5:02 am

Hyperion wrote:This isn't a bug but rather a concern...if the AA manual targetting is modified won't it slow down the game significantly? to a rather rediculous level of micro management :?

You are going to have to expand upon that a bit -- I don't really understand what you are saying.

xander
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Hyperion
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Postby Hyperion » Fri Aug 10, 2007 10:51 pm

Sorry, what i meant was if players have the ability to manually assign each silo to an incoming target then isn't this power going to be abused to the same effect as players abusing the real time feature? although whilst writing this...i just realised this wouldn't matter on the dedcons that have real time restraints...but for everyone else its gunna be a nightmare...another reason for players to abuse using real time...
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xander
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Postby xander » Fri Aug 10, 2007 11:00 pm

Hyperion wrote:Sorry, what i meant was if players have the ability to manually assign each silo to an incoming target then isn't this power going to be abused to the same effect as players abusing the real time feature? although whilst writing this...i just realised this wouldn't matter on the dedcons that have real time restraints...but for everyone else its gunna be a nightmare...another reason for players to abuse using real time...

Players already have the ability to manually assign each silo to target an incoming unit. The problem is that shots that are manually targetted aren't fired. This same bug affects ever other unit in the game. Watch the movies: http://yozh.org/sandbox/ManualTargeting101/

xander

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