-----Original Post Below-----
Oh, I know what you all must have thought as soon as you saw the thread title.
Another Big Red Button suggestion? Ugh.
This one is a bit different from what's been suggested before though. I actually did go through every page of the Think Tank and read every existing thread that suggested a Big Red Button to make sure that my implementation of the idea wasn't exactly the same as a previous suggestion that had already been shot down.
So far, Big Red Button suggestions have fallen into these two basic categories:
1. Plan out your attack, and hit the Big Red Button to put it into action.
This one is bad because it lets you take things easy and just let your attack plan take over everything. You don't have to make sure you pay enough attention to make your bombers turn toward their target if you've launched them 90° off their target for a beam attack. You don't have to worry about trying to time your silo launches in the heat of battle to get those nukes raining down on your enemy in clusters. You've planned out everything in advance, and can just sit back and relax. This is just all around a bad idea.
2. Hit the button and the AI makes all the decisions.
Bombers are targeted on their own, subs move into striking range by themselves, and silos launch on priority targets without your input. This is even worse than #1.
Here's my Big Red Button idea:
The Big Red Button would reside in the menu on the bottom right. Clicking it brings up a menu asking if you really want to push it. I suppose it could even be graphical, requiring you to click on a key or a toggle (to turn the key and flip the toggle), and then click the button to launch.
What makes this different from previous ideas is that when you launch, all silos immediately start counting down to launch mode, and all nukes from those silos are randomly targeted among the enemy cities and stationary installations that you have intel on. There is absolutely no target preference. Seattle might randomly have five nukes sent its way even though it might be devoid of life, while New York could have a full population and have one nuke sent to it. All of the enemy silos might be destroyed, but a single radar might have multiple warheads strike it even though that's unnecessary.
Seems pretty worthless then, right? But that's not all. As soon as you push the button, all players are given a notice that "[Player] has pushed the button". Everyone knows that you've launched an all-out strike before your silos have even fully switched to launch mode and sent nukes on their way. Also, once you've pushed the button, you can't change your mind and switch back to defense in the middle of launching.
So why does the game need this then? Well, it doesn't. It's just something that adds to the flavor and fun of the game. The only time anyone would want to use this is when they've obliterated their enemy, and don't need the points from silo strikes. Beating your opponent to such a degree that you could push the button and still win would make for bragging rights and nothing more. However, you'd need at least 45 out of your allotted 60 silo nukes left to be able to use this feature. There's not much to brag about if you've already launched 59 well-coordinated nuke strikes, and then push the button to launch the last nuke.
Pros:
It would be a fun addition to the game. It also doesn't do any effective and skillful micromanaging for you. It's just a random spew of nukes that says to the world "I don't even need the points anymore".
Cons:
You'd probably see a lot of newbs push the button as soon as Defcon 1 hit, and they'd be easy pickings. Of course, if they were going to push the button, they probably would have manually launched at Defcon 1 anyway. The difference is that by pushing the button, their random spew does a worse job than if they had just selected targets themselves.
Anyway, I'm posting this because I really like the idea of the Big Red Button, and this seems like the only way to save it. This version of the idea offers absolutely no advantage to the player. It does target for you, and I know many people hate ideas that do any bit of micromamanging for you, but it'd be completely random. I don't know what you all will think of this version of it, but I suppose if even this is shot down, then we can all consider the idea well and truly dead.
Hope I don't get flamed too much.








