-Relatively small userbase to begin with;
-Of that userbase, few actually read/participate in the forums, the main place to hear about mods;
-Of those that do, even fewer actually download every single mod and keep them up-to-date, ready to play any one at a moment's notice.
Now, I was wondering, is there an easier way to distribute user-made content? I think there probably is. What I'm thinking of is something similar to the way in which some other online games (particularly first-person shooters, such as Half-Life, Unreal tournament and the like) distribute user-made content, such as new maps, which is to simply have the client download the map from the server as it connects. Can't something similar be done with Defcon? I'd be very interested to hear any comments, whether they be reasons why it cannot be done, or suggested alternatives. I really think mods should be given more attention; I'm beginning to tire of our own Earth
An idea I mentioned in another thread, was for the metaserver to hold a simple text file with details of mods, their versions, and a URL to where the latest files can be downloaded. Then as a player connects to a game running a mod, they are given the option to download the mod from its location (which need not be hosted by IV, of course) and install it automatically. This would require either a standard format for compression (and file structure within the compressed file) or for the files to be downloaded individually, which makes more sense to me.
The problem with this setup is that Introversion would have to constantly update a mod database for it to work, which is why I have also suggested the option for clients to download straight from the host. This comes with its own problems, though, such as the lack of version control, if someone decides to download and play with an older version.
Either way, I'd like to see a more streamlined mod system. I'm obviously extremely grateful to Introversion for expanding and improving mod support within DEFCON already, but I think that the mod scene could really kick off if there were an even simpler way to download mods and get playing with them.







