C/Airman_Curtis wrote:With the naval nuking i hate it, i was playing R.F.Q on the Parinoid UK server and it was awful. He launched so many nukes into the ocean that my whole fleet was destroyed after i decimated his fleet. Off the coast of his continent the water was glowing green. When i attacked the remaining parts of his navy with the reamining subs on my coast i had to move them ASAP because there would be almost 25 nukes going off around that sub. THe best way i found to hide my fleet from nukes was to move to where the first nuke hit, hopping he didnt send two to that spot. It was a horrible game, after my fleet was gone i lost all my bombers since i had transfered them. I really hate people like that. And this wasent 1 or two nukes this was a whole white area of ocean.
So - you should learn a lesson from it. Don't cluster your ships closely together, perform a fighter reconnaissance. Don't just send all ships to the blind spot on the map hoping that your enemy wouldn't see you.
I'm sometimes amazed by the naiveness people send subs to northern sea with (when I play for Europe). They cannot be aware of the fact that there are ALWAYS carriers in anti sub mode there. They send them nevertheless. Why?
When you cluster your fleet you create a perfect target for bombing so this is entirely your fault.
About fleet movements - when you move your fleet somewhere, launch bombers to both of your flanks, then set one of your carriers to anti sub mode, then proceed with movement - when you spot an enemy fighter (even a single one) spread up, and launch a fighter screen, because bombers will follow soon. Arrange your bombers to be behind your fleet but keep them within firing range, don't get them too close (hint: bomber can fire backwards, it really doesn't matter where your bombers are headed - they would still fire at the enemy BS). When they are airborne you've got a fair chance to save them even if your carriers get sunk. And the fact that they are behind your fleet will make enemy fighters pass through your fighter screen first and then through your battleships. Another tip - don't just waste your fighters as many do. Micromanage them and order them to return for refuelling. You can organize them in waves. Attack bombers first, not the ships (if nothing else that will leave your opponent with no bombers). Even if you see nukes coming there's still a fair chance to outmaneuver them (send ships directly towards the nuke - most probably they'll fly over your ships then. Make fleet movements chaotic so that your enemy wouldn't be able to predict precisely where would your ships go and will waste his nukes. By the time you saw the bombers - your fighters should be ALREADY in the air. Even if your whole fleet gets nuked - use fighters to kill as many bombers as you can (they woudn't replenish and their numbers are limited) so that they wouldn't haunt you later. And of course, you can nuke the fleet of your opponent just the same way he did (just give your bombers enough approach time) - if you see things are turning to worse - withdraw your bombers farther behind and order them to launch SRBM's at the curent position of your fleet. Then begin withdrawing your ships back. Your enemy will advance right to the spot nukes will hit. Target battleships if you plan a counteroffence or carriers if you're too outnumbered. Once they are done - launch remaining fighters to the last know position of enemy carriers and engage a dogfight (keep bombers in the air after they launched SRBM's they will fire at carriers too and try to keep your fighters just over enemy ships - accidental crash can sink a ship too). I managed once to defend NA against the whole European fleet with only 2 battleships and 4 carriers this way.