UPCON

Ideas for expansions and improvements to Defcon

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C/Airman_Curtis
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UPCON

Postby C/Airman_Curtis » Mon Jun 18, 2007 6:34 am

What if Uplink an defcon were combined? Teams of 2 would battle it out over the web and on land. There would be two players, the general and the techie. The techies would battle it out trying to crack into enemy defense systems, comms, and even units. Of course the generals would duke it out defcon style hopping to god that his partner was protecting the military systems. Allies would be able to backstab even deeper as hackers take control and decimate attacks and paralyse defense.us But watch out as they trys to sneak in when your backs turned.
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Postby C/Airman_Curtis » Mon Jun 18, 2007 8:20 am

Tagline:
1) Where not in 1960 anymore
2) The web and nukes, who knew?

Sorry, how do i delete this?
Last edited by C/Airman_Curtis on Mon Jun 18, 2007 12:06 pm, edited 1 time in total.
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Postby Montyphy » Mon Jun 18, 2007 10:22 am

There is no need to double post. Learn to use the edit button.
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torq
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Re: UPCON

Postby torq » Mon Jun 18, 2007 1:02 pm

C/Airman_Curtis wrote:What if Uplink an defcon were combined? Teams of 2 would battle it out over the web and on land. There would be two players, the general and the techie. The techies would battle it out trying to crack into enemy defense systems, comms, and even units. Of course the generals would duke it out defcon style hopping to god that his partner was protecting the military systems. Allies would be able to backstab even deeper as hackers take control and decimate attacks and paralyse defense.us But watch out as they trys to sneak in when your backs turned.


Do you know what EMP means? It means that unprotected electronic networks will go down even before humans are vapourised.
So your techies will be sitting in bunker picking their noses and making some bad jokes about the generals who'd actually be trying to win the war since they would have absolutely nothing else to do. :)
Intercontinental communications will be cut off physically as soon as the first nuke hits its target. The communication satellites will hold several minutes longer (just the time needed for an anti-sat missile to knock it down from the orbit).

Well, it can make some sense before defcon 1, but not after. Say they struggle for the control over nuclear silos and radars, but once Defcon 1 sounds - there's really nothing they can do.

P.S. Oh, I have another absurd idea - let's introduce the 7-th side to the game - Al Qaeda. They don't have a territory - just some nukes they'd managed to steal from other players and the ability of secretly delivering and detonating them in selected cities. It's necessary to add some scoring multiplier for them to match other players.
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Postby C/Airman_Curtis » Mon Jun 18, 2007 1:57 pm

Dude it would be a game it doesnt have to make sense totally. When a full scale attack hits your country how the hell would your bunker be connected to anything? Your screen should be empty, nothing to control since you have no way to get any info to it. so why cant you stay connected to the remains of the internet and other countries. I know what EMP is, i have researched it alot after i started looking at nuclear war and such, thats how i found this game. Still the internet wouldnt imediantly go down, there plenty of wire left to connect if units can stay connected to your bunker on the other side of the world.
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Postby torq » Mon Jun 18, 2007 2:12 pm

C/Airman_Curtis wrote:Dude it would be a game it doesnt have to make sense totally. When a full scale attack hits your country how the hell would your bunker be connected to anything? Your screen should be empty, nothing to control since you have no way to get any info to it. so why cant you stay connected to the remains of the internet and other countries. I know what EMP is, i have researched it alot after i started looking at nuclear war and such, thats how i found this game. Still the internet wouldnt imediantly go down, there plenty of wire left to connect if units can stay connected to your bunker on the other side of the world.


How do you hack a silo? Or a sub then? ;)


Say what you will about the internet surviving a nuclear exhange but I'm going to store up additional EMP proof media to back up my favourite porn siteswhen missile attack warning sounds. I'm not taking any chances here :lol:
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Postby C/Airman_Curtis » Mon Jun 18, 2007 9:01 pm

All silos and subs are directed by you/general right? If you get onto that "data stream" you can tell it what to do, in turn hacking it.
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Postby torq » Tue Jun 19, 2007 12:56 am

For a game this may be interesting, although I'm not sure of it. Guess, I will download and play Uplink a little to form up my opinion.
In a real life actually you don't control anything. Every silo crew act as if they were alone in this world according to a battle plan they have (missile targets coordinates). The general (the president actually) only confirms launch clearance by unblocking the launch codes from his terminal. After that there's nothing he can do. Sub commanders are ordered to behave as if the command centres were destroyed and act on their own. And most of all - as far as I know, nuclear weapons facilities are physically disconnected from the rest of the world. There's not a single wire connecting launching equipment with the outside world. Just a "red telephone" - but it's just that - a telephone. You can't actually hack a telephone :lol:
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Postby KingAl » Tue Jun 19, 2007 4:46 am

Reality need not hinder a concept. I like the idea - If done properly it could work quite well.
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Postby Sirthomasthegreat » Tue Jun 19, 2007 7:00 am

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Postby KingAl » Tue Jun 19, 2007 12:27 pm

Though it also addresses the concept of hacking, Ghost Hack uses the Defcon game to depict ghost hacking. The OP's original idea involves the ordinary Defcon game and a separate hacking component (i.e. the hacking is not necessarily depicted as nuclear war in the fashion of Ghost Hack). Furthermore, the two separate depictions affect eachother. So while there is similarity, it is nevertheless different.
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