xander wrote:The advantage of the current system is that it prevents rushes. Imagine a player who sets up a couple of silos, starts moving some ships around, launches some fighters and nukes, and does it before anyone else can even place their units. It becomes a game in which the fastest person to place the most units wins.
In short:
zerg rush kekekekekekeke
xander
And I was just starting to warm up to the idea of "adaptive Defcon", thanks xander.
Couldn't that just be solved by not allowing any progress from a person with "incomplete" units? Other players could still get the game to progress, but players who don't place anything can only react to the current level of Defcon. ??








