shinygerbil wrote:Tucsoncoyote: I see no advantage whatsoever in disarming any of the nukes. Why not leave all 6 armed? It makes no sense.
If you disarm a nuke and then it makes it through the defence, then you'll be disappointed that you didn't leave it armed.
Unless disarming a nuke means it is much more resistant to enemy fire, the entire idea is useless. You're just turning 1 nuke into 6.

Actually not so, shingerbil here's a situation I thought of:
Let's say during the Boost phase of an ICBM, you target 3 on a silo and 3 on cities and as the missile MRV's on the descent phase, you would shut off the 3 to the Silo. and leave the other 3 on cities. Since Air Defenses would go after those that are a closer threat, Air Defense would more then Likely shoot at the 3 that are dummies first then going after the 3 that are live and are headed for the silos (and this is because I'm assuming that Air Defense sites would consider the closest threats first (Which I've seen a lot of time happening when I run simulations with CPU Players and if a Missile is headed for a Silos there's a good chance that the Nuke headed for a silo is a major threat (How many times have Silos been taken out first then Cities? A lot but then lets say you leave all of the nukes on, and 3 of them do get destroyed in the process, then of course the other 3 targeted for the cities would slip through the defenses while the Silos would be trying to protect itself from attack at the same time, (Remember Air Defenses go after threats closest to them first. or those threats that are within their radius of attack). So if some of those MIRV's end up outside the radius of Air Defense Attack, they would stil land and detonate. But the real thing is this.. The Air Defenses don't really know if the ones coming at them are live or not. (It's like a game of 'Russian Roulette' you have six bullets in the chamber, are they all live? Or are 5 of them duds? You don't know.. Air Defense thinks those attacking them are "Live " (when in reality they're duds" and while Air Defense is shooting at the duds the live nukes slip in and detonate on their city targets and thus score you points.. (Kills are kills). So is that Nuke threating your Missile silos live or dead? Shoot and find out..
and then this poster just strengthens my point on MIRV's
Erasmus J Homeowner wrote:Cooper42 wrote:IRL: MIRVs split much closer to the ground, snad are usually single-target. They just cover a wider area.
There's no reson to assume Defcon's current nukes aren't MIRV's which split close to impact...
MRV is closer to what you are describing. A MIRV is independantly targetable ie can strike targets several targets withing a limited region or footprint.
The submunitions are released after the boost phase (so quite early on) allowing the indepentant targeting. The footprint is elliptical in shape, of the order of 200 miles long and tens of miles wide. The MX may even be 1000 x 50
And Yes you are right, In fact here's where the fun of "Paranoia" Begins.. Because during the boost phase you would be targeting an area, and as they come down, you have not 1 huge weapon coming down on you but rather now 6 smaller weapons..(and these six could land anywhere within or outside of a Air Defenses Radius of attack. if a city is out side the attack radius, well it's toast.. if it's inside Like i said, Air Defenses would shoot at the closest one first then pick off the next etc.. But the question still remains.. if You MIRV a Missile in Boost phase there is a good chance that from 1-6 warheads ill be raining down on your head.. You don't know if it is one or six.. This then makes players start to think that everything is live, and forces them to try and cover the cities, but in turn leaves your military objectives like Silos and airbases wide open to attack. In short it's a guessing game that is nothing short of Russian Roulette for the Air Defenses who could be quickly overwhelmed as 60 seperate smaller warheads with 1/6th the damage potential come raining down on them some with the area of attack some not.. and some might be live.. some not.. So do you shot and get lucky or do you not and get Killed? Or As Clint Eastwood would say.. Do you feel Lucky Punk? Well do you?
But like I said, this was an odd little thought that had crossed my mind.. I know that folks would say it would be 'useless' or would 'imbalance' the game, but hey, you never know.

but like I said.. it was just an odd thought that crossed my mind. Whether or not it could be incorporated is really up to the game coders. But Like I said.. it was just that odd little fun thought.
Tucsoncoyote--