Essentially, scores should be customisable, to avoid the nightmare that has recently occurred within the Unofficial Tournament. I suggest something like this:
Code: Select all
[StartPoints]
StartPoints 0
[NoAlliance]
Kills 2
Deaths -1
Collateral -2
[CeaseFire]
Kills 2
Deaths -2
Collateral -2
[Alliance]
Kills 0
Deaths -1
Collateral -2
In case it's not self-explanatory, I basically want to distinguish scoring depending on your diplomatic status with a player. So you score differently against a ceasefired player than against a genuine enemy.
Technically, the Collateral option is obsolete, but I've added it there just to be sure. These values should be stored in a text file, with some limits obviously. Note the change I've made: You now lose twice the points if a player you are ceasefiring with hits you. This, for example, will give a little extra deterrent to "exchanging populations" (i.e. you will make no overall gain in points, and waste your time and nukes on your partner-in-crime). It's still not perfect, as it just makes a genuine backstab of a ceasefired 'ally' all the more damaging. I suppose that's just more incentive to backstab and avoid being backstabbed yourself
Any thoughts? This is essentially the same as KingAl's suggestion, but with possibly less scope, i.e. just scores, rather than speed settings/unit settings. I just think that after the animosity flying around in the past week, something like this could be very useful.
sg