Nuclear Shockwave
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- Ace Starfire
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Nuclear Shockwave
As soon as I started playing Defcon I thought this very thing "Where the hell am I that I am launching all these nuclear bombs and crap?" So just as a little bit of game emersion I thought that maybe exeperienceing a "Nuclear Quake" would be appropriate.
The way I see it is that the commanders of these forces would be deep underground with other people. I'm one of the few people that think that the crying woman sound adds to the dark nature that the game intends to braodcast.
So my suggestion is this: When a bomb hits, the screen shakes maybe even some dust from the cealing gets knocked loose, perhaps the screen experiences a MOMENT of static or the lights flicker, and a sudden "THUD" or "RUUUUUUMBLE" is heard to accompany that feeling of "OMG A NUKE JUST ESPLODED OVER MY HEAD!!!"
Doesn't really effect gameplay other than that moment of tactical blindness when the screen goes dark or staticy. It's more of an emersion element that makes you feel like the NATO commander instead of psycho basement super hacker.
The way I see it is that the commanders of these forces would be deep underground with other people. I'm one of the few people that think that the crying woman sound adds to the dark nature that the game intends to braodcast.
So my suggestion is this: When a bomb hits, the screen shakes maybe even some dust from the cealing gets knocked loose, perhaps the screen experiences a MOMENT of static or the lights flicker, and a sudden "THUD" or "RUUUUUUMBLE" is heard to accompany that feeling of "OMG A NUKE JUST ESPLODED OVER MY HEAD!!!"
Doesn't really effect gameplay other than that moment of tactical blindness when the screen goes dark or staticy. It's more of an emersion element that makes you feel like the NATO commander instead of psycho basement super hacker.
Although, admitedly, that sounds rather cool, it does have the effect of forcing them to establish a location for the bunker (and personally, I like to be in some secret undisclosed location.)
And second, it does have the risk of you screen to shake and flicker and stuff during five minutes after a particularly nasty bombing run.
And then of course, there is that sudden dread of being aware that you just killed 10 million people and all there ever was was a small flash of light in a big blue map and a long silence... I think I can hear them scream, far far away. They're calling for me... They want to rip my soul away from my body...
And second, it does have the risk of you screen to shake and flicker and stuff during five minutes after a particularly nasty bombing run.
And then of course, there is that sudden dread of being aware that you just killed 10 million people and all there ever was was a small flash of light in a big blue map and a long silence... I think I can hear them scream, far far away. They're calling for me... They want to rip my soul away from my body...
Defcon is amBX enabled, so many of the effects that you are talking about are possible. Not all of them, but many of them.
xander
xander
- Ace Starfire
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Xocrates wrote:Although, admitedly, that sounds rather cool, it does have the effect of forcing them to establish a location for the bunker (and personally, I like to be in some secret undisclosed location.)
And second, it does have the risk of you screen to shake and flicker and stuff during five minutes after a particularly nasty bombing run.
And then of course, there is that sudden dread of being aware that you just killed 10 million people and all there ever was was a small flash of light in a big blue map and a long silence... I think I can hear them scream, far far away. They're calling for me... They want to rip my soul away from my body...
Not necessacarially. These atomic bombs are quite large so I would image that they would be felt over the entire territory. So once the first bomb hits your territory, regardless of where it hits, you'll experience the "quake". After that primary "quake" a time limit will begin for 10 to 30 seconds, if a second bomb hits before that time limit is up no "quake" is felt, but once that time limit lapses another "quake" can be experienced upon the next nuclear strike. That process will be repeated untill the victory timer runs out or the attackers run out of nuclear capability.
Anyway about these light flashes. There not going to be long maybe lasting half a second. It's just a quick effect from the nuclear blasts EMP and 100 Megaton tremmor. Hell thats being generous. Of course if you feel that these extra effects are hindering your gaming experience you always have the option to toggle them off.
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PsychicKid
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100 MT? Whoa, didn't know we lived in 2050! Highest yield ever produced was 50 MT, and even then it wasn't practically deployable. I think the highest yield (that would have been) used in battle was about 20 MT.
Yeah, the effects seem kinda cool, but I also enjoy not having those sorts of things. They might distract too much from the game. Maybe an option to enable and disable them to got with it.
Yeah, the effects seem kinda cool, but I also enjoy not having those sorts of things. They might distract too much from the game. Maybe an option to enable and disable them to got with it.
- Ace Rimmer
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PsychicKid wrote:100 MT? Whoa, didn't know we lived in 2050! Highest yield ever produced was 50 MT, and even then it wasn't practically deployable. I think the highest yield (that would have been) used in battle was about 20 MT.
Yeah, the effects seem kinda cool, but I also enjoy not having those sorts of things. They might distract too much from the game. Maybe an option to enable and disable them to got with it.
...but that 50mt bomb was a scaled down version of the 100mt design.
Smoke me a kipper, I'll be back for breakfast...
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PsychicKid
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Ace Rimmer wrote:PsychicKid wrote:100 MT? Whoa, didn't know we lived in 2050! Highest yield ever produced was 50 MT, and even then it wasn't practically deployable. I think the highest yield (that would have been) used in battle was about 20 MT.
Yeah, the effects seem kinda cool, but I also enjoy not having those sorts of things. They might distract too much from the game. Maybe an option to enable and disable them to got with it.
...but that 50mt bomb was a scaled down version of the 100mt design.
True.
PsychicKid wrote:Ace Rimmer wrote:PsychicKid wrote:100 MT? Whoa, didn't know we lived in 2050! Highest yield ever produced was 50 MT, and even then it wasn't practically deployable. I think the highest yield (that would have been) used in battle was about 20 MT.
Yeah, the effects seem kinda cool, but I also enjoy not having those sorts of things. They might distract too much from the game. Maybe an option to enable and disable them to got with it.
...but that 50mt bomb was a scaled down version of the 100mt design.
True.
That 50mt bomb was the largest yield ever ->detonated<- (as far as we know). Cold war technology, and cold war poker. (Mine is bigger!) I'm sure they can make 100mt bombs without problems, and deliver them too. There is however no need to make bombs that large.
Weps wrote:That 50mt bomb was the largest yield ever ->detonated<- (as far as we know). Cold war technology, and cold war poker. (Mine is bigger!) I'm sure they can make 100mt bombs without problems, and deliver them too. There is however no need to make bombs that large.
I'm not sure that I buy that. The Tsar Bomba was an incredibly difficult device to put together, and would have been nearly impossible to deliver. The thing was massive. Furthermore, by the end of the Cold War, both major powers were becoming more concerned with precision strikes than with large ones. If you can only hit your target within a mile, a big explosion makes sense. If you can get down to less than 50 m, you don't need a big blast.
xander
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Erasmus J Homeowner
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There is no theoretical maximum for a fusion device, and if they can stick a man on the moon, then delivery would not matter. Of course it is better and more damaging to lob 3 1MT nukes a a target than one fo massive one, especially if its a city. As for silos, delivery accuracies of <100m are required to generate the necessarry overpressures regardless of yield. Again its a question of lob in several smaller warheads to minimise the Circulare Error of Probability........
or something
or something
May the blessing of the bomb almighty descend on us all, this day and forever more.
- Ace Rimmer
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Erasmus J Homeowner wrote:There is no theoretical maximum for a fusion device, and if they can stick a man on the moon, then delivery would not matter. Of course it is better and more damaging to lob 3 1MT nukes a a target than one fo massive one, especially if its a city. As for silos, delivery accuracies of <100m are required to generate the necessarry overpressures regardless of yield. Again its a question of lob in several smaller warheads to minimise the Circulare Error of Probability........
or something
...wouldn't it be better to "lob in" several bigger warheads to minimize the Circular Error of Probability........
Smoke me a kipper, I'll be back for breakfast...
Well, they had/have some 20Mt nukes. As I read it, the issues involved are not making them, but a) making sure they do work when needed (so they need to be tested!) and b) maintaining them. Money thus.
And, strategically, it's better to have a few smaller nukes than 1 big nuke. But anyways, none of this disproves that they can't make m, nor that they don't have 'm.
Anyways, some more info:
The tsar bomba was based on a 100mt to 150mt design, the only thing being different is the reduced yield. It had a somewhat different composition (inside that is). Next to this version, the russian also produced a few 50mt bombs.
And, strategically, it's better to have a few smaller nukes than 1 big nuke. But anyways, none of this disproves that they can't make m, nor that they don't have 'm.
Anyways, some more info:
The tsar bomba was based on a 100mt to 150mt design, the only thing being different is the reduced yield. It had a somewhat different composition (inside that is). Next to this version, the russian also produced a few 50mt bombs.
- Ace Starfire
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Stay on topic please
This thread is about the promotion of a "Nuclear Shockwave" in-game effect not, "How big is the biggest nuke and why can't they be deliverd?" If you wanna talk about that take it to the "General" board.
100MT was a number I pulled out of my ass. I just wanted to portray that these bombs are BIG and could be felt VERY far away.
This thread is about the promotion of a "Nuclear Shockwave" in-game effect not, "How big is the biggest nuke and why can't they be deliverd?" If you wanna talk about that take it to the "General" board.
100MT was a number I pulled out of my ass. I just wanted to portray that these bombs are BIG and could be felt VERY far away.
Ace Starfire wrote:Stay on topic please :x
We are on topic. The topic of conversation changed, or evolved, from the original seed that you gave us. If you want to bring things back onto the original topic, the best was to do that is to simply make a post that is within that topic. If you demand that people get back on topic, some pedantic asshole is likely to inform you that this is a conversation, and topics evolve and change. That will bring things further off-topic. Now, really, don't lay out bait for pedantic assholes. We have enough of those as it is. ;)
xander
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Erasmus J Homeowner
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