Here's a random suggestion...
Whenever your home region gets nuked, have the display reflect it. Not for just small hits, but for major hits (say...2.5M or more, from one missile), have a random chance that the screen would briefly flicker or dim a bit, then slowly come back up to full brightness. You know, like what you get on CRTs when you have a rolling blackout/brownout, or when the electricity flickers a bit. Or, for major hits, have the screen shake up and down, then lose vertical hold for a cycle. Another possibility would be a little static effect on the screen, again, ever so briefly, upon a major strike.
OK, so if you get carried away with this kind of thing, it could annoy people/throw somebody's game. Hence the "random chance" and only on major losses at home. Only have something like this take place every once in a while.
I think it would really add to the realism of the game. This isn't like Starcraft, where you are playing from the point of view of...something...floating above the battlefield. This is controlling a region's nuclear arsenal. The screen in the game IS the control screen of the system. If in-game events occasionally affect the interface, it could bring the player even further into the game.
"realistic" visual effects
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Toast_boy wrote:cool idea but I doubt any nuclear bunker where world leaders are hiding are actually in the region being nuked....they are all on the south pole..duh!
No no no, the're all on The Moon.
As for the flicker display...well...I like Defcon having the distant "Simulator" feel far removed from the actual event itself. Defcon doesn't have to be just an 'Omginprogress!' "game", but it could also be something seen in a classroom teaching atomic warfare strategies. In that instance, why the flicker?
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