pluggable AI

Ideas for expansions and improvements to Defcon

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torq
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Postby torq » Wed Jul 18, 2007 4:55 pm

shinygerbil wrote:
torq wrote:
shinygerbil wrote:I was backing up KingAl's point that it is theoretically possible to design an AI that can beat a human..


Even the present AI can beat some humans (or mouse clickers) :)


S...Wh...er...I er...I had no..I don't know what you mean! >_>


Have you never been beaten by the AI in Defcon? :lol:
There're still new players around that just 'can't win over the AI' :)
NMO
torig
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Postby torig » Wed Jul 18, 2007 5:17 pm

torq wrote:
Have you never been beaten by the AI in Defcon? :lol:
There're still new players around that just 'can't win over the AI' :)


<matrix>
Everybody falls the first time.
</matrix>

:)
Mas Tnega
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Postby Mas Tnega » Wed Jul 18, 2007 5:22 pm

PSBirch wrote:Conservative [CPU] <-- esp for Survivor / Diplomacy games
Opportunist [CPU] <-- attacks undefended spots with zeal
Balancer [CPU] <-- defends highest concentration of population
Zealot [CPU] <-- ruthless against anyone who harms their population


Sword Breaker [CPU] <-- Destroys silos and airbases (radar too, where necessary).
Shield Breaker [CPU] <-- Destroys majority of silos and radar.
Neptune [CPU] <-- Will gain naval superiority however necessary.
Wrath [CPU] <-- Carefully times all launches such that it gets as many nukes as it can to hit within a 10 second space. (20 airbase bombers + 24 carrier bombers + 60 sub nukes + 60 silo nukes = I want to see this).
ZergrushKEKEKE [CPU] <-- As above, only playing as Asia.
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xander
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Postby xander » Wed Jul 18, 2007 5:47 pm

Mas Tnega wrote:ZergrushKEKEKE [CPU] <-- As above, only playing as Asia.

And as soon as Defcon 1 starts.

xander
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Ace Rimmer
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Postby Ace Rimmer » Wed Jul 18, 2007 6:10 pm

xander wrote:
Mas Tnega wrote:xergrushKEKEKE [CPU] <-- As above, only playing as Asia.

And as soon as Defcon 1 starts.

xander

Fix'd :wink:
Smoke me a kipper, I'll be back for breakfast...

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