Now, I don’t want to see extra territories like the lost city of Atlantis, 3D worlds with atmospheres and drag coefficient calculation on trajectories… flying cows etc. Oh, and ETA counters would be akin to playing a FPS with auto-aim on I believe.
Also, people talk about stats… I think stats for all are a double edged sword. As I noticed in a previous topic that I gave up reading when it descended into childish quote-counter-quote (apologies to those not involved), some people think stats are a good idea, some not. Personally I’d prefer it if people who want to play seriously/competitively/boringly can join a ladder or tournament pool with leaderboards, stats and all that other anally retentive stuff that some of us love. While those who just want to have a quick, fun game after work or school can jump in and irradiate 150 million people before dinner.
I think most of this has been mentioned elsewhere, I have just decided to summarise to make myself look clever.
Anyway, back on topic.
Tournaments
As we haven’t heard from IV about the planned official tournaments --and let’s face it, the game hasn’t even been out for a week yet-- I was looking into what it would take to run one. I came to the conclusion that it probably wouldn’t be such a great idea to use one of the players as game host. Due to the problems some people have with hosting and that if the host quit it would be game over for everyone. So today at work I set up a server and put myself in the spectator slot. I got some players, they all played their game and left.
I started thinking some more about tournaments and the game in general.
3 questions/suggestions.
1. If I want to host a game and not play, must I need authentication!/? If there was some way to start the game up in server mode, where all options were allowed but you couldn't play, this might allow more servers to be set up. Of course the servers would need some way of restarting games automatically, but they need only have fixed settings.
2. Can it be an option that if a player drops, they are not replaced by a cpu player? Maybe there could be an option that all their cities and units remain and they could rejoin if they return (the remaining players could still attack); one that removes all their cities and units if they drop and does not allow them to rejoin or a combination of the above.
3. Can someone tell me the minimum connection speed you would require to host a game satisfactorily? Or how many games you could ‘theoretically’ run on a 512Kb connection concurrently… Just curious is all.
I understand that some things need to kept under wraps, but a bit of info on where we stand with the ‘official tournament’ would be nice. With my limited knowledge of such matters and the way the game works at the moment, I can see a few problems arising.
I could say a load more stuff on the matter but I think that’s enough to be going on with for now.



