Atmosphere and Satellites:
There should be a distinguished ATMOSPHERE ( or ATMOFLAT in Defcon's case. ) in Defcon, where nuclear missiles would exit the atmosphere, and be invulnerable to air defenses, but upon reaching the last 15% of its trip, it would leave the atmosphere and be perfectly prone to being shot out of the sky. ( This would solve ALL the missile arc issues. )
There should also be Satellites that can be launched from DEFCON 4, they act like nuclear missiles, but look totally different, but they would keep orbiting the map, until they "crashed" which would be defined with something like a 1/100 chance, taken every passing ( in game ) second/minute. So if you were unlucky the satellite could just come crashing down once it entered its orbit. ( The Satellite would have a comprehensive radar range smaller than that of a fighter. )
Like nuclear missiles, satellites are given a target BEFORE entering orbit, they will pass over the target once, then continue orbiting the map. ( East or West. )
This would also allow the game to gain a depth of complexity, with A-SAT ( Anti-Satellite ) missiles and possibly other advanced satellites. ( Ion/Particle )
Give Bombers Stealth Abilities:
I believe when NOT assigned a NON-Nuke target ( ie. something that switches the bomber to Naval Combat ) it should idle in "Passive Stealth Mode" where it has no radar, but it carries a SMDB, and upon the 250 second timer being expired, and firing the SMDB, the Stealth Bomber becomes visible.
Of cause, to make this all fair, the Bomber should be slower when in SMDB Launch mode, ( make up for the flawless entry. ) also of cause it should take a fair bit of time to re-enter passive stealth mode. ( A schematic would be implemented so Bombers defaulted to Stealth rather than Naval, but assigned a target where the Bomber carries no nuke, it will default to Naval Combat, in order to have its weapons ready in time for the attack. ) - Lock Passive Stealth Mode until DEFCON 1 also.
Commanding Officers:
Somewhat like games "Generals: Zero Hour" and "Advance wars 1/2/DS" DEFCON should allow the option for feature biased Commanding Officers or "CO's"
An example would be the Air Force General, who would have superior fighters, and the option of an extra airbase to deploy. But his naval would be inferior, and only access to 6 Battleships. ( To fairly hinder his naval support, without removing nukes or planes from game play. )
Another example could be the President of United States, who would have early access to Nuclear arms, being able to fire nukes 10 seconds/minutes ( in game 10:00 ) before DEFCON 1. ( From silo's only. ) His disadvantage being, the nukes are more susceptible to enemy defenses, and they fire at a lowered rate. ( Once in the air, they move at the same speed. )
As you can probably tell, the CO's would be region based only, with the above two being Northen American, you could imagine the others.
What do you think?





