Suggestions For Future Patch
Moderator: Defcon moderators
- Hegemon Hog
- level2
- Posts: 104
- Joined: Sat Sep 30, 2006 12:25 pm
- Location: Seattle, USA
Re: Suggestions For Future Patch
TGM wrote:- A way to make all same ship types, or silos, in a group switch to a specific mode. So lets say a fleet of 6 subs (or silos), be able to make them all switch to Nuke Mode in one shot.
You can do this. When left-clicking the order to switch modes, hold SHIFT.
TheHappyFriar wrote:I would like it though so that if you cancel an order it resumes the previous one. I don't know how many times I'd select a group of moving subs & then click luanch to see if anything is in range, then hit spacebar & have the subs stop cold.
You can hover over the MRBM missile order to see the range without actually clicking the order.
Last edited by Hegemon Hog on Sat Sep 30, 2006 1:22 pm, edited 1 time in total.
- When you fire nukes at a teammate, and they hit while you're still in the same team, your score degrades, the victim's rises. This shouldn't be so. The moment you fire a nuke at an ally, cease fire should be automatically halted. It's makes the game more simple.
- It would be nice if sea battles could be made more surveyable. Perhaps by being telling boats what to do in advance. For example, a "launch X number of fighters at enemy when in range" command.
- Get some uberleet hax to make it easier to join games. I remember reading Skype using techniques that allowed it to ignore firewalls. How about some of this for Defcon?
- It would be nice if sea battles could be made more surveyable. Perhaps by being telling boats what to do in advance. For example, a "launch X number of fighters at enemy when in range" command.
- Get some uberleet hax to make it easier to join games. I remember reading Skype using techniques that allowed it to ignore firewalls. How about some of this for Defcon?
I agree with the fact that you need some kind of unit grouping...for instance, in the BigWorld scenario you get 33 units of each kind. Now try moving 99 units separately...and now imagine that you need to reroute them every 2 minutes.
See? Grouping units is needed in some cases, although it's obvious that it may not be very strategical in some usages.
I think you should maybe unable to group nuke-launches, but let grouping and moving units together be possible.
See? Grouping units is needed in some cases, although it's obvious that it may not be very strategical in some usages.
I think you should maybe unable to group nuke-launches, but let grouping and moving units together be possible.
flatrick wrote:I agree with the fact that you need some kind of unit grouping...for instance, in the BigWorld scenario you get 33 units of each kind. Now try moving 99 units separately...and now imagine that you need to reroute them every 2 minutes.
See? Grouping units is needed in some cases, although it's obvious that it may not be very strategical in some usages.
I think you should maybe unable to group nuke-launches, but let grouping and moving units together be possible.
If you're making 99 individual units, that's your own problem. Grouping is already covered by fleet creation (and working this way is more realistic - it's supposed to be easier to give orders to predesignated fleets).
Strange game. The only winning move is not to play.
Two more suggestions...
1 - Make shaking the mouse left and right de-select units (like in 'Black & White') i.e. same functionality as pressing the spacebar.
2 - Be able to change opacity of player names on the map as I find they often get in the way, stopping me seeing what's under them. I'm surprised it's not already an option but I can't find it - maybe someone can correct me.
1 - Make shaking the mouse left and right de-select units (like in 'Black & White') i.e. same functionality as pressing the spacebar.
2 - Be able to change opacity of player names on the map as I find they often get in the way, stopping me seeing what's under them. I'm surprised it's not already an option but I can't find it - maybe someone can correct me.
Daxx wrote:flatrick wrote:I agree with the fact that you need some kind of unit grouping...for instance, in the BigWorld scenario you get 33 units of each kind. Now try moving 99 units separately...and now imagine that you need to reroute them every 2 minutes.
See? Grouping units is needed in some cases, although it's obvious that it may not be very strategical in some usages.
I think you should maybe unable to group nuke-launches, but let grouping and moving units together be possible.
If you're making 99 individual units, that's your own problem. Grouping is already covered by fleet creation (and working this way is more realistic - it's supposed to be easier to give orders to predesignated fleets).
I did group them...that still makes at least 17 groups to move. Try clicking 17 times from one point to another (especially if they are grouped in a tight formation) while trying to nuke with your silos + sending your scouts from every carrier.
Browser needs improvement:
- possibility to sort by each column (name, version, players, spectators)
- possibility of filters (very important imho)!
- make the mouse well work in the server list!
- latency indicator would also be nice
- possibility to sort by each column (name, version, players, spectators)
- possibility of filters (very important imho)!
- - populated servers
- empty servers
- full servers
- spectator slots only
- and filter for Game mode and score mode
- make the mouse well work in the server list!
- latency indicator would also be nice
MrBunsy wrote:Would radiation kill you that fast though? I don't know very much about it, but I was thought that depending on what type it was it killed you slowly rather than instantly.
On that note, naval units can't realisticly sail from side to side of the map in 1 hr (I've never taken much notice how fast they are but they are at least 10x faster than RL) play time either. So some allowances have been and can be made for the sake of game play.
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