[HELP NEEDED] Checking needs of prisoners.
Posted: Fri Mar 31, 2017 6:17 pm
So, I've been modifying a mod (this one). My goal is that when a drug or alcohol addicted prisoner is near the sensor that the prisoners security level will be changed.
The problem is that the script refuses to work and refuses to read the needs of the prisoners.
The game throws at me this error.
The problem is that the script refuses to work and refuses to read the needs of the prisoners.
The game throws at me this error.
Code: Select all
local prisoners = Object.GetNearbyObjects(this, "Prisoner", 10);
if prisoners~=nil then
for name,dist in pairs( prisoners ) do
if (name.Needs.Drugs~=nil or name.Needs.Alcohol~=nil) and name.Category~='DeathRow' then
Object.SetProperty(name,"Category",4);
end
end
end