Hello I'm new to modding in PA, so I've got a couple of first starter questions
1) How do you test a mod file with the Steam version? I've checked the wiki and wanted to see Sample_Scenario_Mod.zip in action but I'm not sure how. Do I create a mods folder inside the PA folder under SteamApps?
2) Say I've created a new Event. Can I trigger it manually? Like from a console.
There's more but for now I want to quickly figure these out.
First questions (Steam version, and triggering events)
Moderator: NBJeff
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Re: First questions (Steam version, and triggering events)
Thanks I've already read the Modding article but I don't think my first question is answered there. Do I unzip the mod file in the PA folder to test the mod? Just the data folder?
About my second question, I realize now that before opening the console it is needed first to create a new prison with dev tools enabled.
edit: To be clear, the Steam version isn't showing the mod in the mod list if I create a "mods" folder inside the PA directory and unzip Sample_Scenario_Mod.zip there. Though it does take longer to load the game...
About my second question, I realize now that before opening the console it is needed first to create a new prison with dev tools enabled.
edit: To be clear, the Steam version isn't showing the mod in the mod list if I create a "mods" folder inside the PA directory and unzip Sample_Scenario_Mod.zip there. Though it does take longer to load the game...
Re: First questions (Steam version, and triggering events)
Read again, it's all there
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