Well now you can also play around with the dev tools
Yeah, but I probably won't because the new update basically f'd up all of my prisons somehow and that's what has been bumming me out for the last 2-3 hours already, which is why I will leave the game be for a while because if I'm mad nothing good comes out of it and I don't want to wreck my computer just because I'm mad about a game.
The issue is completely unrelated to modding though:
In almost every prison I load with the new update it doesn't take long for the prisoners to start a prison-wide riot and I can't exactly tell why since the game as always tells you jack sh*t about why certain things happen, but I suspect it's the damn Gang Leaders causing the gangs to freak out whenever they receive punishment, especially the Extremely Volatile Gang Leaders. Probably due to the Gang having chosen new Gang Leaders since that has been bugged out in U7 so I didn't receive any new ones. And for some reason they all chose to have the Legendary Extremely Volatile Gang Members as their new leaders.
It's that kind of things that are really impossible to deal with in this game... how is one to deal with an Extremely Volatile Gang Leader... they freak out whenever they feel like it, which you can nothing do about because that's happening on a timer even if all of their needs are satisfied, and when they receive punishment (which is beyond my control either) then at least 50 gang members will jump at the throats of everyone, Guards, Staff, other Gangs and Prisoners (which don't even need to be in the same block because the instigator trait seems to be like an AoE projecting through walls) and then the other instigators of other security levels will jump in as well and voila prison wide riot with 20+ deaths at least and you can't do anything about it.
The combination of Legendary Extremely Volatile and Gang Member leading to Gang Leaders with Extremely Volatile rep should be banished from the game because there's literally no game mechanic in the game that can counteract the effect, meaning if they go on a rampage then you can't avoid riots and multiple deaths at all. With that in mind you can never activate failure conditions because you'll get sacked for things that are way beyond your control.
It's either that or the gangs shouldn't go all haywire just because the gang leader is receiving temporary punishment. They should only get angry if you put the leader on permanent punishment.
Whatever... I'm just mad that there is no practical solution to this. The game is throwing a challenge at you that can't be mastered. That's like if Super Mario Bros would have a gap that is too wide to be jumped over by Mario but it would be the only meaningful way to proceed in the level, the alternative being stuck in a place with infinitely respawning hammer brothers for all eternity until you give up because you can't win anyways. It would be cruel to do that but that's what Prison Architect does with Extremely Volatile Gang Leaders.
I don't even feel like going to Mantis and report the issue because I already know what the response to that is going to be like... "That's the challenge, just get better at the game" ... as if I wouldn't have at least 1000 hours of knowledge about the game already to realize that there is currently no solution to the problem.