(VertexArrayOpenGL::BeginRender) GL ERROR 0x501 [1 occurrences in the last second]
Very sometimes I also notice a 505 error. Now on the opengl website I read that these errors mean:
GL_INVALID_VALUE, 0x0501 Given when a value parameter is not a legal value for that function. This is only given for local problems; if the spec allows the value in certain circumstances, where other parameters or state dictate those circumstances, then GL_INVALID_OPERATION is the result instead.
GL_OUT_OF_MEMORY, 0x0505 Given when performing an operation that can allocate memory, and the memory cannot be allocated. The results of OpenGL functions that return this error are undefined; it is allowable for partial operations to happen.
But how to find out which value is causing this error? :s If the debug.txt would just give me some more info I'd know where to start digging...

