Right now, the "Modding quickstart guide" is a little bit outdated, and lacking areas. I know there are some other mod sources, but the way the quickstart guide is structured is very useful - allowing users to go in, and figure out exactly what different objects need to work properly.
Considering the game's been out a while, I just thought I'd make a little public request - if you've mastered the art of PA modding, why not come help the wiki out?
There's always more to add, always more to learn. I personally want to get into modding at some point, so little references like this are really useful to me, and it's a shame to see it so dead.
So I'd like to invite everyone who has a tid bit of information about modding, to let your information flow unto the wikis
http://devwiki.introversion.co.uk/pa/in ... tart_Guide
If you've got modding figure out, perhaps update the wiki?
Moderator: NBJeff
- WiseWoodrow
- level2
- Posts: 145
- Joined: Thu Sep 18, 2014 9:42 am
Re: If you've got modding figure out, perhaps update the wik
I've tried modding this game a lot some time back but I always ran into the same issue. The modding system was very limiting and always, whenever something interesting came up and I tried to make it, you couldn't mod it. It was really frustrating to run into that issue every single time so I eventually stopped. In terms of modding, reverse engineering is the way to go. Take a mod that is similar to what you want to make and look into how that is structured.
If you come up with a cool mod idea, it's best to lay it out here so you don't go dreaming about something that can't be done.
If you come up with a cool mod idea, it's best to lay it out here so you don't go dreaming about something that can't be done.
- WiseWoodrow
- level2
- Posts: 145
- Joined: Thu Sep 18, 2014 9:42 am
Re: If you've got modding figure out, perhaps update the wik
Yeah, the modding abilities in this game are quite limited. I know a decent bit of lua, and I can't even find any "event triggers" for this game - I did as you said, some poor sap has a landmine script that looks through EVERY prisoner every second and determines if they're on the "mine" or not, because as far as I can tell there isn't even an entity touch event to fire the script, forcing you to use this bad and potentially laggy in high numbers method. It's brings pain to my heart :/
Re: If you've got modding figure out, perhaps update the wik
knoest26 wrote:If you come up with a cool mod idea, it's best to lay it out here so you don't go dreaming about something that can't be done.
I hope it's okay if I take this month-old advice.
Here goes: Is it possible to mod the game to make it a highschool simulator?
Cells -> dorms, prisoners -> students, etc. etc.
It's more or less a total conversion mod, I have in mind..
Is PA capable of such a mod?
Edit: moved this into a own thread: http://forums.introversion.co.uk/viewtopic.php?f=88&t=59638
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