WIP Mod with Black Car

Discussion about Mods for Prison Architect

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Brento666
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WIP Mod with Black Car

Postby Brento666 » Thu Dec 03, 2015 1:47 am

I am busy on a little side script involving drop-off and pick-ups; my car-test-script is currently based off of a callout, but that will probably change...
The preliminary test footage was cool enough to share atleast, the thing drives like a maniac!!
https://www.youtube.com/watch?v=GGvvSUjIWqY
-It will still be sometime before I get anywhere close to coding the rest, but have ai-script to borrow from. Guessing I'll finish this before Surgery, but I might tease that soon two :mrgreen:
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aubergine18
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Re: WIP Mod with Black Car

Postby aubergine18 » Sun Dec 06, 2015 2:36 am

From vague memory, Chad's drinks mod has an engineer callout where he has some code to work out where the deliveries points are. There's also some scripting properties on cargo trucks that might be worth investigating:

https://github.com/aubergine10/Prison-A ... obj.Driver

https://github.com/aubergine10/Prison-A ... essingRoom

https://github.com/aubergine10/Prison-A ... /obj.State

https://github.com/aubergine10/Prison-A ... /obj.Speed
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Brento666
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Re: WIP Mod with Black Car

Postby Brento666 » Mon Dec 07, 2015 4:59 am

I noticed I can't use the normal entities methods for navigating, but atm it is still a callout... I'll probably make an invisible proxy callout, so the car can leave, but the callout count remains. That way I can let players hire a limited amount of bounty hunters with callouts, and they can go on the job! (outside of prison territory) And hopefully return with a felon :)

I'll see if I can learn something more from Chad's drinks. Drop-offs and pickups are my goal, parking spots would get too messy to route.

Thanks again!

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